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Home Patch Notes

Counter-Strike 2 pre-release build 1.41.1.3-rc1 arrives in CS2 beta depot

Beta build 1.41.1.3-rc1 updates the Source 2 engine, trims CPU usage, tweaks defuse behavior, adds UI changes and extends map scripting APIs.

Margarita Kicevski by Margarita Kicevski
October 13, 2025
in Patch Notes, PC
0

Valve released a pre-release CS2 build (1.41.1.3-rc1) to the CS2 beta depot. This build is not compatible with public matchmaking. To opt into the CS2 beta depot

Engine

  • Updated engine code to the latest version of Source 2.
  • Reworked bullet penetration simulation to reduce CPU usage.
  • Improved core utilization of some client particle and sound effects processing, lowering CPU load when players are firing.

Gameplay

  • Defusing C4 now lowers the viewmodel weapon, prevents scoping, and delays firing for 150ms after exiting the defuse.
  • Fixed an issue where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

UI

  • Major Highlight clips can now be viewed from the Spectator Loadout.
  • Selected player is now more visible in the Team Counter.
  • The context menu in the Inventory opens relative to the cursor position.
  • The HUD weapon mode indicator has been moved to the ammo count.

Map scripting

  • cs_script enums can now be imported and behave like TypeScript enums. Example behavior:
  • CSWeaponType.PISTOL == 1
    CSWeaponType[1] == "PISTOL"
  • Added enums: CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags, and CSWeaponAttackType.
  • Added BOOSTS value to CSGearSlot for healthshots.
  • Updated Instance.OnRoundEnd to receive the round end reason.
  • Updated Instance.OnBeforePlayerDamage to receive damageType and damageFlags; the result can now modify both values.
  • Updated Instance.OnPlayerDamage to receive damageType and damageFlags.
  • Updated Instance.OnKnifeAttack to receive attackType.
  • Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox with the following changes:
    • The trace config now accepts either a single ignore entity or an array of ignore entities.
    • The trace config can specify tracing against hitboxes.
    • The trace result will include hitGroup when tracing against hitboxes.
  • Updated Instance.BulletTrace result to include hitGroup.
  • Updated Entity.TakeDamage to accept damageType and damageFlags.
  • Added CSWeaponData.GetGearSlot().

Have thoughts on the changes or spotted issues in the beta? Let us know in the comments, and ping us on X, Bluesky or subscribe on YouTube.

Tags: Counter-Strike 2Valve
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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