Game Science released Black Myth: Wukong update on Oct. 13, a technical patch focused squarely on smoothing performance across PC and consoles and fixing a handful of nasty bugs that could ruin a run. For players tired of hitches, lengthy loads, and one-off boss glitches, this is the kind of quiet maintenance that actually matters.
The update brings a mix of driver-era features and practical fixes: AMD FSR4 support on compatible PCs, safer graphics compatibility settings to avoid launch failures, faster load times on PS5, and a reworked Performance Mode for PlayStation that trades off some lighting for lower input latency. Combat against certain bosses was also improved, and a few scenarios that could make encounters unwinnable were patched.
Patch Notes – Black Myth: Wukong
Experience Improvements
Bosses
- Improved the combat experience against Yaoguai King “Giant Shigandang”.
Interaction
- Journeyer’s Chart interface will guide the Destined One to Travel with Keeper’s Shrine before any Journeyer’s Chart has been obtained.
- Improved the readability of the “Cleared” label in the “Load Journey” interface.
Performance
- Integrated AMD FSR4. On compatible hardware, it will be available in the in-game Settings after updating the driver and enabling FSR4 in the driver settings. (PC)
- Improved Compatible Mode. Now, with Compatible Mode enabled, ray tracing, frame generation, and some super-resolution functions will be temporarily disabled to help players avoid game launch failures caused by driver, hardware, or system abnormalities. (PC)
- Adjusted the default graphics settings for certain graphics cards to match the various graphical changes in the current game version. (PC)
- Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)
- Adjusted Performance Mode back to 60Hz, reducing input latency and achieving higher resolution than before. However, the lighting quality level has been adjusted to enhance performance. The original Performance Mode is still retained and renamed “Performance Mode (Legacy)”. (PS5)
- Improved the game’s loading speed. (PS5)
- Improved the clarity of certain textures. (PS5)
- Improved CPU and rendering performance in numerous scenarios.
- Improved memory usage in numerous scenarios.
- Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans.
Localization
- Added language support for Czech.
Bug Fixes
Bosses
- Fixed an issue where Yaoguai Chief “Top Takes Bottom & Bottom Takes Top” became undefeatable under certain conditions.
- Fixed an issue where the iron ball failed to display properly during battles against Yaoguai Chief “Top Takes Bottom & Bottom Takes Top” under certain conditions.
Performance
- Fixed several issues that caused screen ghosting and edge flickering. (PS5)
- Fixed an issue where XeSS 2.0 failed to enable frame generation on some displays. (PC)
- Fixed an issue where the game might crash on launch when both DLSS 4 frame generation and ray tracing were enabled. (PC)
- Fixed multiple rendering errors in NXSR that caused ghosting and edge flickering, and improved NXSR’s rendering quality. (PC)
Localization
- Fixed text overlapping in the “Make Medicine” interface for certain languages.
- Fixed voiceover and subtitle errors in certain cutscenes.
- Fixed an issue where some text in Settings was not properly localized.
- Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages.
Game Science has not announced further updates on its official site. See the developer note here.
If you want to gripe, gush, or theorize about frame pacing and boss patterns, leave a comment or take it to X, Bluesky, or YouTube.