Megabonk has become a sudden Steam favorite, selling a reported one million copies in just two weeks, and it has pulled in players across the industry.
Pocketpair’s publishing director and communications lead John ‘Bucky’ Buckley said on social media that he has been consumed by Megabonk, calling it so distracting he “couldn’t get back” into Borderlands 4 after a week of playing. You can see his post on X:
Not only has Megabonk consumed me, both body and mind, but it has also ruined all other recent releases for me.
Turned on BL4 to continue the main story after a week of bonking and I just couldn’t get back into it…
…back on the Megabonk now☺️
— Bucky | Palworld (@Bucky_cm) October 3, 2025
What Megabonk actually plays like
At its core, Megabonk follows the Vampire Survivors formula of fighting ever-larger swarms for bigger numbers, levels, and upgrades. The twist is that this is presented in a 3D, procedurally generated space where characters perform acrobatics across the maps, and the visuals lean into playful, polygonal charm.
Megabonk’s Steam page lists 240 in-game quests and 20 playable characters. It also notes 70+ unique items that combine into different synergies for varied runs.
For anyone who’s spent too many late nights on Vampire Survivors and its imitators, Megabonk’s loop of “big numbers go up” feels familiar and addictive in the best way. It’s easy to lose track of time while chasing the next upgrade, and industry folks getting hooked speaks to how contagious that loop still is.
This kind of surge affects players and developers alike, because when a compact solo project grabs attention, it resets expectations about how small teams can land big hits. If you have thoughts on Megabonk or how bite-sized roguelikes are performing on Steam, share them in the comments, and follow us on X and Bluesky.