Starry Studio released Once Human patch 2.1.4 on September 25, addressing a long list of visual, HUD, and scenario bugs on both PC and mobile. The update covers fixes for Once Human and Once Human: RaidZone, including Android resolution errors and several Deviation scenario problems. The developer asks players to report any remaining issues through in-game tools or email, and posted the full details in the official announcement for the update.
How to report bugs
PC: open the in-game ESC
menu -> Feedback & Customer Support
-> select Bug Report
to submit an issue.
Mobile: tap the menu button in the upper right -> tap the headphone icon in the sidebar -> choose Customer Support
-> select Bug Report
.
Patch Notes – Version 2.1.4
Here are the implemented or upcoming bug fixes for Once Human and Once Human: RaidZone:
- Fixed an issue where graphics resolution was incorrect on some Android devices after the update.
- Fixed occasional visual issues with the Ruined Lumina set during Lord of Moonlight gameplay.
- Fixed an issue where some players couldn’t interact with the interface after setting HUD Display in First Person ADS to Never.
- Fixed an issue where Golden Years discount codes couldn’t be pasted properly.
- Fixed a visual issue affecting player character models after the update.
Once Human (non-RaidZone)
- Fixed an issue with overlapping tabs on the Events interface in the Deviation: Survive, Capture, Preserve scenario.
- Fixed an issue where the previous Cradle was not automatically unequipped when the player switched to a scenario with the Starfall Inversion tag.
- Fixed an issue where some weapons and gear couldn’t be crafted after transferring to Deviation: Survive, Capture, Preserve from another scenario.
- Fixed an issue where some players couldn’t see guide content in Deviation: Survive, Capture, Preserve after enabling Less Guidance in the settings.
- Fixed an issue where some players would receive Commission tasks that hadn’t started yet.
- Fixed an issue where Lunar Whispers would drop outside of Lunar Revelry events.
- Fixed an issue where the returnee event and Shop content were not displayed in Deviation: Survive, Capture, Preserve.
- Fixed an issue where gear from other scenarios could be brought into Deviation: Survive, Capture, Preserve.
- Fixed an issue where Deviations took a long time to lock onto enemies in Deviation: Survive, Capture, Preserve.
- Fixed an issue where healing skill values were incorrect in Deviation: Survive, Capture, Preserve.
- Fixed an issue where Deviation damage was occasionally lost in dungeons in Deviation: Survive, Capture, Preserve.
- Fixed an issue where SKS – Pathfinder’s ice spikes couldn’t pierce through multiple units while in third-person mode.
- Fixed an issue where some Elite Deviants in Blood Moon settlements sometimes did not appear if multiple players were present.
- Fixed an issue where the displayed capture chances were incorrect in Deviation: Survive, Capture, Preserve.
- Fixed an issue where the Verdant Arena building was floating in Deviation: Survive, Capture, Preserve.
- Fixed an issue where Deviation skills were abnormally unleashed on mobile.
These fixes target players who experienced visual glitches, HUD issues, or scenario-specific bugs, and are designed to make Deviation runs and crafting more predictable. Share any remaining issues in the comments, and follow us on X and Bluesky.