Paradox has deployed a patch for Crusader Kings 3‘s Coronations DLC, addressing dozens of bugs after poor player reception and a 17% Steam rating. Update 1.17.1 targets broken oaths, AI behavior, and historical accuracy problems, and will arrive on Steam on Wednesday, September 17.
Paradox issued an official apology after the DLC launched in a state many players compared unfavorably to high-profile botches. QA shortfalls were blamed on work focused on the upcoming All Under Heaven expansion, a shift that left Coronations shipping with fundamental problems.
Reports from players described oaths that failed even when criteria were met and other mechanics that behaved unpredictably. The patch notes mention 51 bugfixes overall, touching at least four oaths and tweaking AI oath behavior so rulers react more sensibly in pledge situations.
Patch details promise fixes for AI handling of oaths, adjustments to wording and historical accuracy, and a raft of smaller stability and logic repairs. The full list of patch notes can be found below:
Update 1.17.1 Changelog
Bugfixes:
- Fixed Activity Pulse Action ‘stopped to admire the venue’ showing errors during the coronation from the guest’s point of view.
- Fixed all instances of Coronation host mentioning a guest’s realm while swearing an oath.
- ‘Champion of the X Culture’ decision: The check for de jure duchy existence in the decision requirements is now visible
- ‘Consolidate the empire/kingdom’ oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title.
- ‘Purge Pretenders’ oath: Fixed the requirement for the children having a claim on your primary title.
- ‘Purge Pretenders’ oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip.
- ‘Repent’ oath: One pilgrimage is no longer counted as multiple.
- Reduced the frequency of ‘The Witness’ event in coronations.
- Promising buildings: Fixed the character selection
- Removed the requirements for the oath buildings and replaced them with piety/prestige costs
- ‘Tales of Wars Lost’: fixed the reward giveaway
- Fixed the broken loc in the player notifications from the ‘Tales of Wars Lost’ event
- Fixed the primogeniture law being reset prematurely.
- Fixed empty strings and broken scopes in the ‘Concerns Among the Clans’ event
- Added some economic archetype checks in the oaths so that the AI can handle it a tad better
- Character Memories about Coronations are now more reliable
- The event ‘Fulfilled Oath’ will no longer display “Consolidate the None” upon completing the Reconquer Oath
- Forbid Pope and other Heads of Faith from bringing any demands in the ‘Petitioners’ event chain
- Disruption event for coronation guests, and thus the ‘Petitioners’ event for the host can only trigger if the detractors have higher military strength, or there is a faction targeting the host
- Emperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed
- ‘The Crown-Son’: Non-Christian characters will no longer hold a very Christian scepter
- Upon losing the last Kingdom title, all active oaths are removed, thus preventing a lot of edge cases
- All activities no longer block artifact interactions
- ‘Install Claimants’ Oath: The decision now properly requires 3+ claimants installed via wars.
- Corrected the missing space in the ‘Install Claimants’ oath tooltip
- Fixed the reward hooks being given backwards; they are now correctly given to the claimants and their heirs.
- HRE Emperor Heinrich IV no longer ahistorically starts as crowned in 1066 bookmark
- Building Oaths now better display the requirements for buildings in held baronies
- When a ruler is deposed, the crown laws are properly reset for the heir
- The ‘Head of Faith Arrives’ event will no longer try to fetch a missing chaplain for Nomads
- Fixed coronation reward descriptions that made no sense for non-vassal characters
- Fixed misleading tooltips about the numerical requirements for various Oaths
- The Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists
- Prevented rulers from giving away their coronation artifacts in the ‘Gift Worthy of a King’ event
- ‘Shape the Realm’ Oath now has an updated building requirement in the decision window
- ‘Strengthen the House’ Oath now is fully mechanically resolved upon completion
- ‘Opportunity in Libation’ will not try to appoint a brewmaster if the court position is unavailable
- Coronation rewards from ‘Embrace Supporters’ intent now target only supporters
- Fixed a culture scoping issue in the ‘In A Time of Struggle’ event
- Fixed the display of herd gain from coronations
- Fixed the description of the ‘Anointed’ nickname
- ‘Greatest Hunter’ Oath: fixed the reward text
- Fixed edge cases in dynamic event text for the event ‘<Name>’s Moment’
- Added missing localization for modifiers in ‘Gold Before Crown’
- ‘A Common Cause’ will not trigger more than once during a coronation
- ‘Restore the Bosporan Kingdom’ now correctly assigns the proper duchies to the new kingdom’s de jure.
- Fixed missing text for the modifier ‘ach_coronation_expended_resources_modifier’
- Flipped AI legend logic
- Fixed the AI logic for ‘Request Anointment’ to ensure AI emperors get anointed
- Fixed the issue preventing the ‘Foreign Armor’ yurt upgrade from progressing past level 2
- ‘A Delightful Treat’ now properly accounts for unlanded characters
Content:
- Added a powerful new event for coronation hosts, allowing you to use your skilled chancellor to break up a neighboring confederation or earn a new vassal or tributary
- Added relation reasons for lovers in coronation_events.6030
Balance:
- The ‘Divine Marriage’ tenet now has the incestuous trait as a virtue.
- Zealous characters are now easier to convert to witchcraft if their faith accepts witchcraft, and the witch trait is a virtue.
- Increase the cost of the Level 6 ‘Millet Storage’ yurt building to its intended level
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