Deep Rock Galactic Survivor 1.0 has launched, introducing a Diablo-style gear system, a new Escort Duty mission, and a revamped run structure that alters the interaction between loot and difficulty across runs. That matters because progression now ties more tightly to what drops and how players choose to outfit their loadouts.
Vampire Survivors helped popularize the wave-based roguelike formula and shows how many teams have tried different spins on the idea. Funday Games’ take has sold in the millions during early access and now arrives with clearer goals and a deeper progression loop.
Funday thanks returning players for feedback and positions this release as its most approachable edition yet, with expanded mission variety and more explicit aims across runs.
Players will find random gear drops during missions, with bosses guaranteeing rewards and the option to pick a loadout before each run. Gear occupies six slots: armor (defense), weapon mods (combat stats), canisters (weapon effects), gadgets (mining efficiency), tools (reload and range), and chips (Bosco companion upgrades). Rarer pieces can carry multiple powerful quirks that shift how a build behaves.
Here is the official trailer and overview:
Runs have been rebuilt into a sequence of five sectors separated by gates. Clearing enough objectives at each tier opens a gate and triggers a special dive one hazard level higher. Completing that dive unlocks the next sector and ramps up objectives, modifiers and mutators.
Hazard levels received a rebalance to keep late-game threats meaningful as players collect stronger gear. Funday suggests warming up in hazard 3-4 for existing saves, and has added multiple save slots for those who want fresh starts without losing early access progress.
Deep Rock Galactic Survivor 1.0 is out now, and there is a 30% launch discount through Wednesday, September 24. The sale price is $9.09 / £ 6.92, rising to $12.99 / £ 9.89 afterward. You can find it here.
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