Todays small patch for Age of Empires II: Definitive Edition tackles a pile of community-reported bugs and oddities. It addresses DLC detection, 3D water rendering, hotkey issues, campaign blockers, and several gameplay edge cases that were tripping up multiplayer matches and single-player missions.
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Game
General
- Fixed an issue where Microsoft Store / Game Pass on PC failed to recognize installed DLC.
Stability & Performance
- Fixed an issue where launching the game from CaptureAge with Steam not running triggered an assertion and crash instead of gracefully handling the Steam initialization error.
Graphics
- Fixed an issue where 3D Water rendering failed to display, showing flat water even with the 3D Water option enabled.
UI
- Fixed an issue where civilizations remained hidden to spectators even after the match started when Hide Civilizations and a spectator delay were enabled.
Hotkeys
- Fixed an issue where the Elite Cannon Galleon lacked a training hotkey after researching the upgrade, preventing production via hotkey.
Consoles
- Fixed an issue where appropriate player usernames were incorrectly censored.
Gameplay
General
- Fixed an issue where units could skip subsequent shift-queued attack targets if an earlier target was destroyed.
- Fixed an issue where Onagers could stop after the first target when given shift-queued attack orders.
- Fixed an issue where chickens and their variants could be lured/pushed to the Town Center instead of remaining unlurable as intended.
- Fixed an issue where deleting a Scorpion mid-shot could let its projectile destroy resource nodes.
- Fixed an issue where farms could gain infinite food.
- Fixed an issue where Poles bonus gold generation while mining stone was inconsistent.
- Fixed an issue where the Cenotes map failed to spawn the standard four starting sheep near the player.
Campaign
- Attila the Hun #1: The Scourge of God: Fixed an issue where choosing to save Bleda failed to trigger the follow-up event after the Iron Boar, blocking mission progression.
- Liu Bei #1: The Oath of the Peach Garden: Fixed an issue where the scenario objective to destroy enemy hideouts failed to complete even after the hideouts were destroyed and the enemy resigned.
Chronicles
Campaigns
- Grand Campaign #7: Earth and Water: Fixed an issue where the Hall of Emissaries on Delos could not be constructed because the foundation disappeared when builders approached.
Modding
General
- Fixed an issue where data mods containing an English strings file failed to load, unless the English file was duplicated across every language.
Ongoing
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see whats being tracked!
Talk about it in the comments and follow us on X and Bluesky.