Battlefield 6 developers have confirmed that the battle royale mode will utilize the same destruction systems found in multiplayer, featuring deliberately placed rubble and material-based damage rules.
GamesRadar+ picked up a thread where Battlefield producer David Sirland explained that both battle royale and multiplayer use the “same systems,” and that destruction leaves a “designed aftermath rubble” rather than total collapse. Sirland noted the amount of damage depends on building types and materials, so some structures will hold up differently under fire.
Sirland also warned that simply smashing everything can backfire in terms of gameplay. Their team opted for tactical, readable destruction rather than chaotic ruins, because readable levels make matches easier to follow and more fun to play.
Full context of Sirland’s comment can be found via his post on X:
Same systems, still leave designed aftermath rubble. Heavily depends on the type of house and materials. Just destroying everything isn't a good idea – we know this. It's not hard to do that either, in fact what we are doing is much harder to get readable, and playing great
— David Sirland (@tiggr_) September 13, 2025
Balance is applied per material and damage type, with explosions behaving differently from kinetic impacts. Developers said they adjusted these systems after the open beta to keep destruction consistent during regular play while still letting matches feel distinct. Other recent confirmations from the team include a console-only crossplay mode and a class system that has evolved past what appeared in the open beta.
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