Riot Games has finally outlined how VALORANT‘s long-requested replay system will function, when it will be available, and which modes it will cover. Players will receive in-client replays on PC starting September 16, with China and consoles following with staged rollouts, allowing you to review matches from multiple angles without leaving the client.
Replays will be coming to PC on September 16 at 9:00 AM PT (5 PM BST). China will see the feature on October 9 in Patch 11.07b, while consoles will get replays in Patch 11.10 on November 11 at 9:00 AM PT.
What Can the Replay System Do?
Replays let you watch a complete view of a recent match from all ten players’ perspectives. View options include first- and third-person cameras, and you can toggle off enemy and ally outlines or hide projectile traces such as Sova’s Recon Dart. Playback controls cover pause, fast-forward, and slow-motion (from 0.1x up to 8x), plus a time-jump that sends you to any moment in the match. Combat reports are accessible while watching, and matches can be downloaded from the match details or your Career page.
Riot has said the system will not affect in-game performance. Supported playlists at launch are Unrated, Competitive, Swiftplay and Premier. Replays will only record games played on the current live patch.
Replay Arriving in Patch 11.06
Patch 11.06 will ship with the replay system and a batch of fixes and tweaks. Riot’s patch announcement noted a variety of bug fixes, general updates and performance adjustments alongside the new feature. The replay system will arrive in VALORANT in Patch 11.06, which brings a wave of bug fixes, general updates, and performance adjustments.
The full notes can be found below:
ALL PLATFORMS
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Our last banwave hit 40,000 bots over the last 6 months!
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Agents – We have fixed a rare bug where in a very very specific set of circumstances. Yoru and Reyna, after turning invisible, would reappear in their original location after the invisibility ended.
PC ONLY
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Replays – Replays are now available for your competitive, Unrated, Swiftplay and Premier games. Jump over
for more details!
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The RawInputBuffer setting has been removed and is no longer configurable. The setting will be enabled at all times for players because it is more performant.
CONSOLE ONLY
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The highlight behavior for dropped weapons and the Spike is incorrect and will highlight when players are merely nearby rather than when directly looking at them. This will be resolved in Patch 11.07
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Fixed an issue with how New Player Tips were displayed on console
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