Lost Soul Aside from Ultizero Games, received a small new patch on September 12. Update 1.007 arrives on PS5 and PC, featuring bug fixes, model and animation optimizations, and gameplay tweaks that address combat and dialogue issues. Those affected by odd NPC behavior and hit-sound problems should see improvements.
Ultizero Games released a patch for Lost Soul Aside a few days ago, and this follow-up focuses on stability and minor gameplay refinements. The patch is small and installs quickly on modern systems.
The headline items include fixes for boss and NPC behavior, tweaks to hit sound feedback, and an adjustment to dialogue trigger distances to make conversations less fussy. Animations for select NPCs were slimmed, and models were optimized to reduce odd stuttering in some Interlude areas. PC users get a quality-of-life tweak: mouse side buttons can now be bound in the key rebinding menu for more control flexibility. The update also updates the credits and polishes a few landing and combat animations that could feel unpredictable.
Patch Notes – 1.007
PS5 & PC – Bug Fixes
- Fixed an issue where Vesper could occasionally behave abnormally during Phase 2 of the fight.
- Fixed a few abnormal behavior or voice lines for Liana under certain conditions.
- Fixed some abnormal behavior for specific NPCs in the Imperial Capital – Harbor area in the Interlude chapters.
PS5 & PC – Gameplay Optimizations
- Enhanced the hit sound effects for weapons and monsters.
- Adjusted the trigger distance for dialogue interactions to enhance gameplay flow.
- Updated the credits.
- Optimized models and animations for select NPCs.
- Improved the landing animation for Kaser when descending from the air, making it easier to predict the landing position.
PC-Specific Optimization
- Mouse side buttons can now be assigned in the key rebinding menu for more flexible control customization.
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