Dying Light The Beast has had its undead roster detailed in a developer blog, and the numbers are weirdly specific. Techland breaks the lineup into categories and confirms a launch window of September 19, giving players a clear target for when these creatures will appear.
The most significant chunk comes from the Biters, described as bloated, decaying foes designed to evoke a sense of wet, grotesque horror. The blog lists 110 different Biter designs, each with distinct looks and attack animations that promise variety in encounters. The developer says the new design targets a more grotesque anatomy rather than the classic mummified corpse look. The write-up links early concept art and examples to illustrate how these variants alter play encounters and level pacing.
Newly infected Virals form another large group, with 60 variants noted for faces that sit just off the uncanny valley. Special infected, such as the Howler, Goon, and Spitter, reference pre-outbreak jobs in both their visuals and mechanics, giving each type a clear personality in combat. The game leans into chase and ambush scenarios, especially where Virals and special infected overlap. That mix should push players to change tactics rather than rely on one approach.
Fully mutated threats get their own attention: Chimeras draw on medical-journal inspiration for unsettling body combinations, and Volatiles will use parkour routes to close distance rapidly and pounce. The art direction skews toward gross and active rather than purely static scares, which should make traversal feel tense. Visuals from the blog suggest encounters will be noisy and chaotic rather than quiet creeps.
The full developer entry is available on the Steam news collection for readers who want every detail.
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