Far Cry is being steered toward multiplayer, Ubisoft CEO Yves Guillemot said, with the codename Maverick cited as an extraction-style project the company plans to push more prominently. The comments matter because they show the studio shifting development toward longer-lived multiplayer offerings inside the franchise.
The remarks came during a talk at Saudi Arabia’s New Global Sport Conference, where Guillemot said: “on Far Cry, it’s really to bring the multiplayer aspects more predominantly pushed, so that it can also be played for a long time by players.” Credit for surfacing the clip goes to Game File (via Insider-Gaming).
The CEO framed the move around two internal projects. He was referring to the codename Maverick, described as an extraction-based multiplayer shooter, and a separate mainline effort under codename Blackbird. The company appears to be treating Maverick as a vehicle for repeated, session-based play rather than a single-player narrative-heavy release.
Reports say Maverick is set in the Alaskan wilderness and plays like other extraction shooters: drop in, loot, and try to get out alive. Shared screenshots and gameplay material showed players fighting wolves and bears while dealing with severe weather and what appears to be AI enemy patrol behavior. Several internal sources suggested that relying on the Far Cry name alone may not guarantee success in a crowded extraction market, though those views remain assessments rather than hard facts.
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