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Peak Patch 1.28.a adds Color Blindness Mode and bug fixes

Patch 1.28.a for Peak adds Color Blindness Mode and multiple bug and balance fixes

Mihaela Kicevski by Mihaela Kicevski
September 9, 2025
in News, Patch Notes, PC
0

Peak’s 1.28.a update from Aggro Crab adds a Color Blindness Mode and a broad set of bug fixes on September 9, 2025, improving accessibility and stability. The patch arrives on PC via Steam and targets physics, UI, and endgame issues players flagged since launch.

The studio posted the update onto Steam and highlights Color Blindness Mode as the headline addition, plus a handful of balancing tweaks. The new mode applies patterns to berries so those with color blindness can tell them apart more easily. The post also hints that the next biome is in active work and may be teased later.

Patch 1.28.a touches several gameplay systems and crash paths. Several stability and physics issues received targeted fixes, including backpack physics to stop lost gear, a rare loading freeze after tornadoes, and corrected weight on Nest Eggs matching their contents. Nice touch. Which biome is next?

Patch Notes – 1.28.a

FEATURES

  • Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.

BALANCE

  • Reduced the maximum time before the first tornado can spawn.
  • Slightly increased the minimum time before a tornado can spawn again.
  • Slightly reduced the commonness of the “Tornado Hell” biome variant,
  • It is now wayyy less likely that the maze is blocked after entering the TOMB.
  • Nest Eggs now weigh more to match the weight of the Egg inside.

MAJOR FIXES

  • Fixed an issue where players would be unable to obtain the Endurance Badge!
  • Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
  • Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
  • Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
  • Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
  • We gave the backpack new physics that should prevent more cases where people would lose their backpack.

MINOR FIXES

  • Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (its not too loud now I promise)
  • The Guidebook renders at a higher resolution if you set the Render Scale to low.
  • Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
  • A missing treetop has been added to a branch on the giant tree.
  • Removed the annoying flicker on the endgame countdown.
  • Removed Scoutmaster grain effect in Photosensitive Mode.
  • Rainbow stamina bar is now slower in Photosensitive Mode.
  • Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.

Share your thoughts in the comments and tag us on X and Bluesky for quick replies and updates.

Tags: Aggro CrabPeak
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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