Resident Evil Requiem from Capcom will launch on 27th Feb 2026 for PS5, and when it arrives, you can freely swap between first and third-person camera modes. That should help players who found Resident Evil 7‘s first-person perspective a bit too much.
The basic idea is simple – you can play in classic first-person for full immersion or step back into third-person if you want some distance from the on-screen terror. Director Koshi Nakanishi has said that Resident Evil 7 was “possibly too scary” for some players, and offering a third-person option is one way to make the game more approachable.
Looking back at Resident Evil 7’s first person perspective, I implemented that as a way to make it more immersive and more scary than ever before, which I think most you know media and players agreed it was an incredibly scary game, but it was possibly too scary. I think some people couldn’t handle it, and either couldn’t finish or didn’t even start it.
And that’s something that I look back on thinking that, you know, I want to make sure that people can enjoy this game. So if you started the game off in first person perspective, and you’re finding it’s too much, then third person is almost a way to step slightly back from that level of horror and make it slightly easier to deal with by having the character on screen as a kind of Avatar of yourself.
That quote comes from an interview with GamesRadar, which reported Nakanishi’s comments. It isn’t a new trick for the series – later titles that moved to first-person have sometimes added third-person options post-launch. The extra viewpoint can change how encounters feel, and it can make exploration and platforming easier to read on-screen. Well, heck, that flexibility sounds handy if you want to tune your experience.
There’s also a trailer and gameplay snippets floating around that show both perspectives in action, so you can get a quick idea of how the swap affects visibility and tension.