Counter-Strike 2 got a small but practical update focused on Ancient, knife animations, and a handful of bug fixes that matter while you play. I reviewed the notes and extracted the key points – a quick read with short reactions.
Ancient has received some grenade lineup visuals and a few clipping fixes, multiple knives have had deploy and inspect tweaks, and there are a handful of miscellaneous fixes that should improve performance and spectator behavior. Who doesn’t like fewer clipping bugs? Oh, and the spectator view models now match player view models more closely, which is quite handy.
Counter-Strike 2 Update
[ MAPS ]
Ancient
- Restored some grenade lineup visuals.
- Misc clipping fixes.
[ ANIMATION ]
- Fixed issues with the classic knife’s inspect animations.
- Fixed the deploy for the Stiletto knife.
- Fixed the deploy for the Butterfly knife.
- Updated Talon knife inspect while ‘fidgeting’ to be more responsive.
- Adjusted Flip knife animation when inspecting immediately after deploying.
- Adjusted Bayonet knife animation when inspecting immediately after deploying.
[ MISC ]
- Fixed a performance regression when creating bullet impact effects.
- View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
- Fixed a case where looping weapon inspects weren’t networking to spectators.
- Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
- Removed legacy sprite-based shell casing fallback particle effects.
- Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
Jump into the comments and tell us what you noticed in your matches after this update.