Team Jade, fresh off launching Delta Force on consoles, revealed a new game during Gamescom Opening Night Live. Project Spectrum is quite a departure from their military shooter roots, jumping into an asymmetrical PvPvE experience that might grab multiplayer fans’ attention.
Project Spectrum is being built on Unreal Engine 5 and will be available on PC. There’s no official word on console versions yet, but if the game gains traction, Team Jade might consider it. The setting places players in a world devastated by a mysterious, reality-altering force called the Ember.
Players will face terrifying creatures spawned by the Ember and must build and customize their Agents. Success depends on teamwork, environmental awareness, and crafting improvised items while managing a resource called Sanity. Sanity is fragile and can easily drain, adding tension. On top of that, players will need to watch out for Executioners, powerful, agile enemies controlled by other players, adding a competitive twist to the horror.
Basil Wang, the game director, mentioned that the team has been quietly developing Project Spectrum for two years, preparing to create something different. That’s a tall order in the crowded multiplayer space, but the mix of horror and squad tactics might work.
Team Jade has been active in banning cheaters in Delta Force, but cheating remains an issue there. Given that, it’s fair to wonder if Project Spectrum will face similar problems. Cheaters tend to pop up anywhere competitive elements exist, even in games that aren’t purely shooters. It’s worth noting that a recent study found over 70% of gamers think consequences for cheating should go beyond simple in-game bans. Maybe Project Spectrum’s design will make cheating more challenging or less rewarding, but only time will tell.
If Project Spectrum manages to keep a steady playerbase like Delta Force has, it could become a new favorite for fans of multiplayer games that mix action and horror.