Wuchang: Fallen Feathers has taunted a considerable debate since its release, particularly regarding its performance and visuals. While some players have been quick to dismiss the game’s quality, the truth is that it stands out as one of the best-looking PC games available right now.
It’s easy to get caught up in loud opinions online where controversy often drives views more than facts. Some folks have been calling WUCHANG low-quality, but if you’ve seen it running on a high-end PC, you might disagree. The game delivers a visual experience that reminds many of the classic “Crysis” level of graphical fidelity, especially when played at 4K with DLSS 4 Balanced Mode enabled.
Black Myth: Wukong and WUCHANG have similar performance on top-tier hardware, such as the NVIDIA RTX 4090 and AMD Radeon RX 7900 XT, but WUCHANG seems to edge out with richer environments and better graphics. This makes it puzzling why some players praise Wukong while criticizing WUCHANG despite the latter’s clear graphical advantage.
Patch 1.4 Brings Both Improvements and Bugs
- Patch 1.4 aims to improve performance on some devices but introduced a bug that breaks resolution scaling.
- Players report that resolution scaling can’t be set to 100%, defaulting to very low settings upon game launch.
- Issues were first noticed at 8K on the RTX 5090 and now affect nearly all resolutions.
- Frame Generation (Frame Gen) also turns off when distant characters start talking, making it difficult to use.
- DLSS mode automatically switches to Performance mode on relaunch, even if Balanced mode runs fine.
Currently, I’m running WUCHANG on an NVIDIA RTX 4090 at 4K Extreme with DLSS Balanced Mode, getting over 75 FPS consistently. Yet, the game insists on switching to Performance Mode every time it restarts. These bugs are frustrating and should be priority fixes for the developers, Leenzee.
Regarding graphics settings, I think the developers might consider renaming the current High settings to Very High and adding a new High setting that runs better than Medium. Since WUCHANG is built on Unreal Engine 5.1.1.0, upgrading to Unreal Engine 5.6 could potentially improve performance without sacrificing visuals. Whether that’s feasible is another question, but it’s an idea worth thinking about.
It’s perfectly fine to point out the game’s issues, but some of the extreme negativity seems misplaced. This isn’t a game like MindsEye or The Day Before with massive problems. It’s a visually impressive title that asks for strong hardware to enjoy fully. Remember when Crysis first came out? It was widely criticized for demanding too much from PCs, yet it’s now iconic for pushing graphical boundaries. WUCHANG feels like a similar case.