Fumito Ueda, the mastermind behind Shadow of the Colossus and The Last Guardian, has recently shared a thought-provoking view that not every game needs to introduce new mechanics. This perspective stands out in an industry where sequels and AAA titles often focus on refining existing systems rather than exploring new ones.
In an interview with DenfaminicoGamer, Ueda spoke alongside Keita Takahashi, known for the quirky Katamari games. Takahashi mentioned his current project, To a T, doesn’t feature many special mechanics. Ueda responded that he probably agreed because he believes “the age of mechanics” might be behind us.
He said, “I don’t really remember why I said ‘yes’ at that time, but I think it was probably because I thought that the age of mechanics was no longer the case.” Ueda also added, “I don’t think we’re in an era where we have to offer new devices and new game mechanics every time.”
Honestly, I can’t believe it, but there’s some truth in that. Many games succeed by polishing what’s already there instead of inventing something completely new. It’s not always about scaling giant Colossi or simulating real-life instruments for a music game.
Takahashi agreed, noting that Ueda has voiced this idea for a while, even since Journey. “That’s something that Mr. Ueda has been insisting on for a long time. I’ve been saying this since ‘Journey-It’s not the age of mechanics anymore.“