Ubisoft CEO Yves Guillemot has confirmed that Assassin’s Creed Shadows cost more than €100 million (about $116 million) to develop. While the company typically keeps production costs confidential, Guillemot shared this figure during a recent financial meeting. He also mentioned that a significant investment was made in the game engine, which likely increased the budget even further.
For perspective, other AAA titles, such as Marvel’s Spider-Man 2, reportedly had budgets exceeding $300 million, and games like The Last of Us Part 2 and Horizon: Forbidden West surpassed $200 million. Considering Assassin’s Creed Shadows features a massive two-hour credit roll, it’s reasonable to think the actual budget might be even beyond that €100 million mark.
The Japan-set open-world game has been doing well commercially. Ubisoft described its launch as a “defining moment” that reaffirmed the franchise’s strength. It has already outpaced Assassin’s Creed Odyssey in sales and player numbers at similar points after release.
Looking ahead, Assassin’s Creed Shadows will continue receiving support, with a packed roadmap that includes new difficulty settings like nightmare mode, an open-world alarm system, a low-end PC “potato mode,” and even a story quest crossover with the D&D series very important Role.
For anyone curious, the game’s credits alone run for about two hours, which might just explain the hefty budget.
What do you think about the investment Ubisoft put into this latest Assassin’s Creed? Please share your thoughts in the comments below.