Peak just pushed a new beta patch (0.8.d) that tweaks gameplay with some neat quality-of-life updates and fixes some head-scratchers. If you’re into the beta, this update might smooth out the experience, especially if motion sickness or weird bugs have been messing with your runs.
FEATURES
- REDUCE CAMERA BOBBING OPTION – You can now go into the settings to enable this option to reduce camera bobbing…
- Please note that since this game is entirely physics-based, we had to do a workaround solution that’s not entirely perfect. Hopefully this is enough to make the game more playable for those with motion sickness, so please try it out and give us your feedback!
- OFFLINE PLAY PAUSE – The game now pauses in Offline Play!
- New biome-specific sunset/sunrise music!
- Added two new items to the crash site: the “Flying Disc” and Binoculars.
The Flying Disc can bonk like the coconut if you throw it hard enough. The binoculars are binoculars.
BALANCE CHANGE
- Blowgun no longer spawns in Solo Play.
- Anti-Rope Cannon now has a weight of 0, has no gravity at all, and the art/icon is updated.
We just felt like it.
- Guidebook Scrolls now spawn in chronological order, no matter where you are on the mountain. This should make the Bookworm Badge significantly less exhausting to get.
Sorry to everyone who did it the hard way…
MAJOR FIXES
- YOU NO LONGER WIN IF YOU DIE.
- So, literally the code that checked if players PEAKED just checked for whether or not you were past the PEAK on the forward axis. It did not check for whether you were alive. This will now prevent players from doing the thing where, by throwing themselves off the cliff or glitching into the void, they would mysteriously win the game.
- Total run time is now synced to the host’s time, making sure everyone either does or does not get the Speedrun achievement together.
- I saw a reddit post where one player got 1;00;00 and another got 1;00;01 and it made me sad.
- You can no longer get multiple ticks on you at once.
- See we’re not that evil.
- See we’re not that evil.
- The Napberry Plant should function properly again.
- Yet another potential fix for rare cases where the campfire was unable to be lit. Hopefully it really works this time.
- Further reduced the intensity of the explosive spore visual effect to hopefully fix crashes related to explosions.
Please tell us if this still happens.
- Fixed an issue where the screen could turn black permanently if revived while swapping spectate targets.
- Fixed an issue where the chain launcher would sometimes spawn as a broken version that didn’t launch a chain when used.
- Petter’s fault.
- Fixed an issue where being fed an item by a friend would instead count as them eating it for achievement purposes. (Affected Mycology, Forager, and Gourmand badges)
- Fixed an issue where, rarely, achievements might fail to trigger for no apparent reason.
- The Gourmand badge now properly requires the items to be cooked first before eating. Be careful!
Minor Fixes
- Removed access to the cinematic camera used for trailers. Oops.
- Guidebook no longer sticks to your back in first-person when stored in a backpack.
- Weight on stamina bar updates properly after placing a piton while climbing.
- Fixed control soft-lock if a held Rope Spool is incinerated by lava during tying.
- Push-to-Talk added to Controls page, including gamepad info.
Want to try the beta? Head over to https://discord.gg/peakgame for instructions. Just a heads-up, beta builds can be unstable, but your feedback helps polish the final release. Plus, the beta generates different maps, which is kinda cool.