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New DLSS 4 Support is Available for The First Berserker Khazan and KARMA

NVIDIA announces DLSS 4 Multi-Frame Gen support for two upcoming titles.

Angel Kicevski by Angel Kicevski
March 25, 2025
in News, PC
0

NVIDIA has confirmed that The First Berserker Khazan and KARMA: The Dark World will feature DLSS 4 Multi-Frame Generation support. Also, Fatshark has rolled out an update for Warhammer 40K: Darktide, introducing compatibility with DLSS 4.

PC gamers looking to enable DLSS 4 on these titles must use the NVIDIA App, as an in-game option won’t be available at launch. Both games will be released on March 27th and developed using Unreal Engine 5.

NVIDIA is also expected to roll out a new version of the NVIDIA App, which may address some issues with DLSS 4 Super Resolution and Multi-Frame Generation. Users have reported visual artifacts in MFG X3 and X4 modes, along with ghosting problems related to the Transformer Model within DLSS 4. These issues have been noted in titles such as Assassin’s Creed: Shadows and Monster Hunter Wilds.

I hope both new games also support AMD’s FSR 4.0 and Intel XeSS technologies. At this point, FSR 4.0 offers improvements over FSR 3.1 but is limited to RX 9000 series GPUs. Owners of the RX 9070 and RX 9070XT must rely on AMD’s Control Panel adjustments to enable it; however, overriding works effectively without introducing problems.

  • The First Berserker Khazan: Launch Date – March 27th
  • KARMA: The Dark World: Launch Date – March 27th
  • NVIDIA App: Update forthcoming with potential improvements to DLSS features.
  • Diversity of Support: Anticipating compatibility with AMD FSR and Intel XeSS.
Tags: FatsharkKARMAThe First Berserker: Khazan
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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