Splitgate 2, developed by 1047 Games, is generating buzz ahead of its release, particularly regarding its competitive model. Proulx shared his vision for Splitgate 2, emphasizing that while esports isn’t a launch priority, he sees great potential for it to flourish someday in that space. The innovative gameplay mechanics already hint at a vibrant future.
Its fast-paced gameplay and engaging weapon mechanics kept me entertained throughout. There’s something exhilarating about zipping around maps using those clever portal mechanics! In an insider-gaming conversation, Proulx mentioned how Splitgate 2’s design promotes fairness and fun, a solid foundation for any game aspiring to enter the competitive scene.
I would say it’s not a priority for launch, but I definitely see this game being an esport one day.
We like games that are fair, and that falls under the ‘fun category’ for me. We also like the fact that the game has a lot of skill expression, which naturally lends itself to esports.
The portal mechanics add depth to traditional run-and-gun gameplay. Players can teleport swiftly across battlefields, unlike anything I’ve experienced before! This unique twist might set Splitgate 2 apart from others vying for attention in competitive gaming.
For us, the top priority is ‘Let’s just go and make a fun shooter.’ If we do that and it turns into an esport, that’s great—but if it’s just a casual thing, that’s great too.
I would love for this to be an esport one day. It’s a post-launch thing and not something I want to force or prioritize though.
The road into esports can be pretty challenging; many titles have struggled against established giants like Counter-Strike, League of Legends, and Dota 2. Among recent successes in new games is VALORANT, backed by Riot Games, which highlights how crucial support can be when entering this highly competitive market.