The game launched on PC in August 2024, leading to six months before Square Enix decided to remove this particular protection. As a mainline addition to the favorite Mana series, Visions of Mana tells the story of Val, a newly appointed soul guard who guided his childhood friend Hinna on their journey to the Tree of Mana.
Players will find joy in crafting their three-person dream team during battles. Val, Careena, Morley, Palamena, and Julei are the five playable characters. Players can also engage with supporting companions such as Ramcoh, Aesh, and Hinna to add depth and strategy. It’s an interesting dynamic that might keep players engaged for hours.
The removal of Denuvo shouldn’t come off as surprising news. Square Enix has been gradually taking steps in this direction across several titles. From games like The Diofield Chronicle to TRIANGLE STRATEGY, they make room for player comfort by shedding this controversial layer of security.
This trend isn’t exclusive to Square Enix either; other developers have followed suit. For example, KRAFTON removed Denuvo from The Callisto Protocol, while NEOWIZ did so with its Souls-like game Lies of P.
This thoughtful approach by publishers raises a fundamental question: Why hold onto protective measures that don’t serve any purpose post-launch? Square Enix seems to show how companies should think about Denuvo’s place in their strategies: useful at launch but perhaps not necessary thereafter.
I would love to hear your thoughts on this change! What do you think about the removal of anti-tamper technology? Does it change how you feel about playing these games?