Smite 2 rolls out its latest patch on January 31, 2025. Players are eager to see how these changes will shake up the gameplay dynamics, especially for two gods: Aladdin and Jing Wei. Whether you’re a casual player or someone who spends hours perfecting your strategies, this update promises to shift the balance on the battlefield!
This patch brings some notable nerfs that could affect how both characters perform in matches. The adjustments might lead players to rethink their approach while using them, which adds an absorbing layer to the gameplay strategy. Let’s break down what’s new!
Patch Notes
God Balance
Aladdin Nerf
Genie’s Lamp
- Decreased Stats Per Level from 0.75% to 0.5% (this decreases maximum from 17% stats to 12% stats)
Sultan’s Grace
- Decreased Punch Damage from 24/38/52/66/80 + 40% STR + 25% INT to 20/32/44/56/68 + 30% STR + 15% INT
- Decreased Low Health Bonus Damage from 0.75% to 0.5% bonus damage for each % Health below 50 (was incorrectly listed as 1%)
- Increased Cooldown from 16/15/14/13/12s to 16/15.5/15/14.5/14s
Agile Run
- Decreased Base Damage from 60/100/140/180/220 to 60/95/130/165/200
- Decreased Genie Damage from 30/50/70/90/110 + 50% STR + 25% INT to 20/35/50/65/80 + 30% STR + 15% INT
Into The Lamp
- Decreased Self Heal from 60/65/70/75/80 to 60% at all ranks
- Increased Cooldown from 110/105/100/95/90 to 110/107.5/105/ 102.5/ 100
Jing Wei Nerf
Persistent Gust
- Decreased Damage per tick from 20/ 30/ 40/ 50/ 60 to 15/ 20/ 25/ 30/ 35
- Increased Cooldown from 12s to 13s
Explosive Bolts
- Increased Cooldown from 15s to 16s
- Decreased Scaling from 103/ 106/ 109/ 112/ 115% to 102/ 104/ 106/ 108/ 110%
The full details can be found on the original source: Steam News Page.