Can we just take a moment to appreciate how far we’ve come since the early days of Conan Exiles? Seriously, it feels like we were figuring out how to survive in those harsh lands just yesterday.
The team at Funcom kicked off their recent letter with a heartfelt “Thank You” for all of us who’ve dedicated time and passion into this game. They really understand that community is everything, and that keeps them motivated. So, let’s break down what’s been going on and what we can expect moving forward!
This past year has been nothing short of remarkable in Conan Exiles. Remember March? The Age of War’s final chapter dropped, bringing fatalities and the Sacred Hunt event. Fast forward to April when we joined forces with Save the Children, raising a whopping 15,000 USD thanks to your excellent players and fantastic content creators.
Then came May, marking six years since our official launch, seven if you count Early Access! It certainly feels surreal. June saw Bounty Hunting make its grand return, giving us more chances to snag infamous foes. Also, let’s not forget October when Age of Heroes landed, introducing two hero companions that made our settlements feel so alive!
The Path Ahead
So here’s where things get serious… Funcom revealed they initially didn’t plan for Conan Exiles to be a “game as a service,” yet here we are, thriving after seven years! With all this ongoing love from the community, they’ve decided it’s high time to focus on stabilizing the game rather than expanding it further.
This change feels overdue, given the feedback from players over the past few months. It’s no secret we’ve had some stability issues lately. The decision has been made: they’re hitting pause on new content and putting their energy into bug fixes and overall game quality improvements instead. Harper confirms they’ll keep listening closely to player feedback during this process. Funcom wants us all to know these changes support creating a healthier long-term experience for Conan Exiles. It’s reassuring to see developers prioritize us, the players, in these decisions.