The First Descendant has launched with quite a powerful punch and an impressive peak of over 264,000 players. Fast forward to now, and reports show that the game’s player base has dwindled by 96%. SteamDB reveals a stark reality, what once boasted nearly 265,000 players has fallen to about 9,800.
Some argue that lower numbers might not be impactful if core players remain, but in this case, The First Descendant, with its seasonal model intended to keep players engaged through updates, is facing challenges that are hard to overlook. It feels like every new season barely nudges the numbers upward.
If you’re wondering why this shift occurred, it’s unclear. The reward systems seem less rewarding than they should be. Many gamers are voicing frustrations about disheartening drop rates on loot and the tedious grind required for new characters each season. If you’ve spent time leveling up one character only to be asked to do it again for another, I can imagine how that would feel more like punishment than playtime.
Why would anyone want to invest more hours in grinding out a new hero when they already have one or two maxed out? Introducing mega-bosses is designed, but it feels frustrating in practice for many veterans who invested heavily in their favorites. Some of the players are deeply confused and want to know if Nexon is listening closely enough to feedback or not.
Is hope left for The First Descendant? While I wouldn’t go so far as to declare it dead, it remains playable after all. The current state doesn’t paint a rosy picture for ongoing support or content updates without significant changes on the horizon.
Until then, are we witnessing yet another cautionary tale of live looter shooters struggling in this ever-competitive market? Only time will tell how Nexon plans to address these issues moving forward.