The latest update for Deadlock has arrived, bringing a series of fixes and adjustments that players will appreciate. Released on December 21, 2024, this patch addresses gameplay mechanics to create a smoother experience.
This update is packed with fixes that aim to refine the game’s balance. For instance, players may notice slows no longer cause speeds to drop below the minimum threshold of 2 m/s, an adjustment that should feel more natural during fast-paced encounters. Similarly, the calculations for slow percentages have been revised to ensure they are based on this new minimum speed rather than assuming a base speed of zero. This change effectively reduces the impact of slows in gameplay.
In terms of items, T4 items have seen a price reduction from 6.2k to 6k, making them slightly more accessible for players looking to enhance their builds without breaking the bank.
Patch Notes
- Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
- Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
- T4 items cost reduced from 6.2k to 6k
- Shield duration to not take damage before regenerating increased from 18s to 30s
- Fixed Ethereal Shift not canceling abilities like Flight
- Fixed various bugs with Arcane Surge
- Tick gold increased from 2/1% to 2.5/1.5%
- Restorative Shot: Cooldown increased from 6s to 7s
- Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
- Spellslinger Headshots: Spirit Amp per headshot increased from 3% to 4%
- Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
- Knockdown: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
- Veil Walker: Now a T4 item
- Veil Walker: Shields increased from 250 to 300
- Veil Walker: Invisibility and speed duration increased from 5s to 7s
- Veil Walker: Initial fade out time reduced from 1s to the previous 0.25s value
- Alchemical Fire: Base DPS reduced from 55 to 50
- Infernus: Flame Dash T3 changed Charge Time increased from 15s to 18s
- Mirage: Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
- Vindicta: Assassinate base damage reduced from 120 to 100
- Vindicta: Assassinate bonus damage reduced from 120 to 100
- Warden: Bullet damage growth reduced from 0.94 to 0.9
- Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
- Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
- Yamato: Shadow Transformation T3 increased from 15% to 20% Resist
Shield duration has been extended significantly, from needing only 18 seconds before regeneration begins to an impressive 30 seconds. This shift might encourage players to adopt more defensive strategies during intense battles.
Other bug fixes were also implemented to address issues around specific abilities like Ethereal Shift, ensuring it now properly cancels abilities such as Flight when activated. This should help clarify combat interactions for many players.
The developers seem committed to fixing bugs and enhancing overall game dynamics by adjusting tick gold rates from percentages of gold per second—upgrading these values can make resource management feel much better in practice.
If you want all the details straight from the source, you can check out the full patch notes here. These updates reflect a thoughtful approach toward balancing gameplay and improving player interaction with mechanics and items alike. What do you think about these changes? Are there any tweaks you’re excited about or hope for in future patches? Feel free to share your thoughts in the comments!