Today, Battlestate Games has started the installation of patch and update 0.2.4.0 for Escape From Tarkov Arena, the team-based multiplayer shooter. What does this offer? Well, as much as I want to jump in the patch notes and talk about them, after reading them, I can only say that the Arena multiplayer component has finally caught up with the original game’s weapons and attachments and now includes everything that the base game does.
Without further ado, you can find the full changelog below:
Escape From Tarkov 0.2.4.0 Patch Notes
Changes
Headsets rebalance
- The cost of MP headphones has been reduced. The difference between the costs has become much lower. Between 250 and 500 MP;
- New headphones added.
Ricochet rebalance
Refined the parameters for calculating the ricochet chance of head armour, to improve the predictability of the mechanics.
New weapons & equipment
New weapons:
- IWI UZI 9×19 submachine gun;
- IWI UZI PRO Pistol 9×19 submachine gun;
- IWI UZI PRO SMG 9×19 submachine gun;
- SR-3M 9×39 compact assault rifle;
- Magnum Research Desert Eagle Mk XIX .50 AE pistol;
- Magnum Research Desert Eagle L5 .50 AE pistol;
- Magnum Research Desert Eagle L5 .357 pistol;
- Magnum Research Desert Eagle L6 .50 AE pistol;
- Magnum Research Desert Eagle L6 .50 AE pistol (WTS);
- U.S Ordnance M60E4 7.62×51 light machine gun;
- U.S Ordnance M60E6 7.62×51 light machine gun;
- U.S Ordnance M60E6 7.62×51 light machine gun (FDE);
- MPS Auto Assault-12 Gen 1 and Gen 2 shotguns.
Updated weapon models:
- AS VAL 9×39 special assault rifle;
- VSS Vintorez 9×39 special sniper rifle;
- PP-91-01 Kedr-B 9x18PM submachine gun;
- PP-91 Kedr 9x18PM submachine gun;
- PP-9 Klin 9x18PMM submachine gun.
New caliber:
- .50 Action Express.
New ammo:
- .50 AE FMJ;
- .50 AE JHP;
- .50 AE Copper Solid;
- .50 AE Hawk JSP.
New weapon attachments:
- New weapon mods;
- Adjusted the functionality for pistol grips on the Makarov PM pistol. If there is a quick drop button on the grip, the interaction animation with the pistol is changed;
- Improved the AUG A1 and AUG A3 visuals: updated the grip animation, added a visually operating gas piston;
- Added some animation variations depending on the installed attachments for new and updated weapons;
- Updated the grenade animations.
- Added new mounts to allow installation of bipods on more weapons:
- Magpul M-LOK Bipod Mount;
- Odin Works K-Pod KeyMod bipod adapter;
- AI AXMC KeySlot Harris bipod mount.
- Added new attachments for SCAR, G36, and AUG assault rifles.
Medicine:
- 2A2-(b-TG) stimulant.
Helmets:
- DevTac “Ronin Respirator” ballistic helmet;
- Ballistic Armor Co. “Bastion” (Armor Black) helmet;
- Ballistic Armor Co. “Bastion” (OD Green) helmet;
- Ballistic Armor Co. “Bastion” (MultiCam) helmet.
Armored rigs:
- Stich Profi Stich Defense mod.2 plate carrier (MultiCam);
- Stich Profi Stich Defense mod.2 plate carrier (Black);
- Tasmanian Tiger Plate Carrier MKIII (Coyote Brown).
Headsets:
- Peltor “ComTac V” for EXFIL (OD Green) active headsets;
- Peltor “ComTac VI” for EXFIL (Coyote Brown) active headsets;
- Peltor “ComTac V” (OD Green) active headsets;
- Peltor “ComTac VI” (Coyote Brown) active headsets;
- Safariland “Liberator HP 2.0” (FDE) active headsets.
QoL improvements
Optics zoom adjustment
Added the ability to smoothly adjust zoom for the following optics:
- Burris FullField TAC30 1-4×24 30mm riflescope;
- EOTech Vudu 1-6×24 30mm riflescope;
- Leupold Mark 4 LR 6.5-20×50 30mm riflescope;
- March Tactical 3-24×42 FFP 30mm riflescope;
- Vortex Razor HD Gen.2 1-6×24 30mm riflescope;
- Schmidt & Bender PM II 1-8×24 30mm riflescope;
- SIG TANGO6T 1-6×24 30mm riflescope;
- Hensoldt FF 4-16×56 34mm riflescope;
- Nightforce ATACR 7-35×56 34mm riflescope;
- Schmidt & Bender PM II 3-20×50 34mm riflescope;
- Schmidt & Bender PM II 5-25×56 34mm riflescope;
- NcSTAR ADO P4 Sniper 3-9×42 riflescope;
- KMZ 1P59 3-10x riflescope;
- KMZ 1P69 3-10x riflescope.
Default hotkeys for smooth zoom adjustment are “Alt + ScrollUp/ScrollDown”.
Bipods and weapon mounting
Added the ability to mount weapons and use bipods:
- To mount a weapon, the player must aim at a suitable horizontal or vertical surface and press the “Mount weapon” key (“V” key by default);
- The recoil and stamina consumption is reduced when firing a mounted weapon;
- To mount the weapon on a bipod, press the “Toggle bipod” key (“Ctrl + V” combination by default), then point at a suitable horizontal surface and press the “Mount weapon” key;
- The recoil, stamina consumption, and weapon sway is greatly reduced when firing a bipod-mounted weapon;
- Mounting the weapon while prone is only available if the bipods are installed and deployed on the weapon;
- The icon in the corner of the screen shows whether the weapon is mounted or signals that the given surface is not suitable for mounting.
Active headset adjustments:
- Improved the separation of weapon sounds and other sounds into different compressor channels;
- Added the splitting of sound subgroups and increased the number of customizable parameters for more control;
- Adjusted the frequency response, noise reduction level and compressor values, as well as their technical specifications, to match the specs of the real headsets;
- Recorded the real active headsets that are used in the game, the sound of shooting and environment sounds in them, to allow further fine-tuning. The positioning of sounds, distance awareness and the sound of in-game active headsets were noticeably improved. All headsets have their own unique equalization, resulting in a different sound for all headsets.
Selecting grenade with G:
- A new icon with hotkey “G” is available on the quick access bar: it will display a grenade the player will equip first. You can select the specific grenade by holding G;
- The drop-down list displays only unique grenades with their respective quantities.
Flashlight and tactical device operation mode:
- Added the ability to activate tactical devices and flashlights by pressing or holding a hotkey.