So, here we are, folks. Ubisoft is gearing up to shake off the dust and try something new with the Far Cry series. Suppose you’ve been keeping an ear to the ground (or scrolling through forums like a caffeine-fueled squirrel). In that case, you might’ve caught wind of some juicy tidbits about what’s coming next. Let’s explore into the chaos that is Far Cry 7 and its multiplayer counterpart, Maverick.
Our buddies over at Insider Gaming said these two games were birthed from a single idea, initially codenamed Talisker, but have since evolved into distinct beasts. The main event, now dubbed Blackbird, is will take players on a wild ride involving family drama and cult hijinks. And let me tell you, it sounds like quite a soap opera!
The premise? You’re racing against time (literally!) to rescue your kidnapped family from a conspiracy cult that has taken “experimenting” to a whole new level, think hallucinogenic fun times for animals and children. You’ll have 24 real-life hours (that’s three days in-game), which will be tracked via an ominous watch strapped to your wrist. Talk about pressure! If only my watch could remind me when I need snacks during those intense gaming sessions.
Maverick, in contrast, is taking us out into the wilds of Alaska where survival will be more than just avoiding creepy cultists; you’ll battle harsh weather conditions and… well, each other. Yep, it’s not just another run-of-the-mill extraction shooter; it’s got potential! It looks like Ubisoft is trying their best not to follow trends blindly this time around, which is refreshing considering how often we see studios chase after whatever seems hot.
You see, both games are swapping out their old engine, the Dunia, for Snowdrop. This means we’re getting some snazzy upgrades in movement mechanics too: tactical sprinting, sliding, vaulting, you name it! It almost feels like they’re trying to reinvent themselves while still holding onto that signature chaos we all love about Far Cry.
Not everyone’s feeling sunny about these changes. There are whispers of concern regarding Maverick’s future amid recent turmoil within Ubisoft, a canceled project here and layoffs there can leave even the most optimistic developer sweating bullets. “Chasing trends,” one insider commented on Maverick’s development path, adding layers of skepticism that echo throughout Ubisoft Montreal’s offices as they try for innovation in a sea of sameness.
If you ask me (and I know you didn’t but I’m telling you anyway), it’s bold of them to attempt such significant changes after years following familiar formulas. But hey, sometimes you’ve got to risk it for the biscuit!