SpaceYou’re deep into a brutal campaign of Warhammer 40,000: Space Marine 2, adrenaline pumping, when suddenly, bam! A bug throws you off your game. The devs just dropped Hotfix 5.1 to smooth out the bumps caused by the previous update.
This hotfix is like that reliable friend who always has your back in challenging moments. You know those annoyances that make you want to toss your controller? They’ve tackled several pesky bugs that crept in with Update 5.0.
Patch Notes
General Fixes
- Fixed a bug that caused the Perfect Parry window for Fencing melee weapons to be shorter than intended. We reverted the values to pre-patch levels.
- Fixed a server-related issue that would cause a loss of control on PC.
- Fixed a bug where one of the Chainsword Artificer versions was dealing more damage than intended.
- Fixed: “Iron Hands Steel” emblem colour was red instead of black.
- Fixed a bug that caused Keyboard mappings to be reset after installing the new patch.
- Fixed a bug that prevented players from being able to change controls for the Ability button (you might have to change controls one more time).
- Fixed a bug where the Jump Pack ability would spend more than 1 charge in rare cases.
- Fixed a bug in the Campaign mission “Skyfire” (part 2) where a script would not start properly in rare cases.
- Modified: The new mechanic for Blocking weapons “Adrenaline Surge” now restores 2 armour segments instead of 1 when discharged.
- Locked access to the Research Center until the Adeptus Mechanicus gives its blessings.
- Restored progression for modded version of the game (warning popup will still appear and say otherwise, but progression should be saved still).
- Several crash fixes.
If you’re still running into problems even after this update (which hopefully isn’t too likely), don’t hesitate to reach out via Focus Together.
The Emperor Protects, and so do these updates! What planning will you try out now? Until next time, happy gaming!