There’s a fresh breeze blowing through Night City today with the release of Update 2.2 for Cyberpunk 2077. This update doesn’t just tweak some numbers; it opens up a whole new avenue for players to flaunt their individuality in the game. get ready as we deeply explore what this means for your virtual escapades!
Summary
- Update 2.2 for Cyberpunk 2077 is out today for Xbox Series X|S.
- The update brings new character and car customization, improved Photo Mode features and other ways for players to express themselves in the game.
- Associate Game Director Paweł Sasko and Lead Producer at Virtuos Pauline Debroux share additional details about what it took to prepare this update.
There’s a surprise awaiting Cyberpunk 2077 players today – the freshly released Update 2.2, which introduces plenty of community-requested features , and more! The result of a close collaboration with the studio Virtuos, this update takes “Express Yourself” to a whole new level. To share more about the update, CD Projekt Red’s Associate Game Director Paweł Sasko and Lead Producer Pauline Debroux from Virtuos stopped by to provide some behind-the-scenes scoops into how we brought this update to life.
“The world of Cyberpunk 2077 is fascinating, rich, and varied – and there is still so much space to create rewarding and inspiring content and features for our players,” said Sasko. “When I look at our audience, I see nothing more exciting for players than the ability to express themselves in the game – through a unique looking V, their vehicles, or even their art in the form of in-game photography.”
Let’s explore those features he mentioned!
Enhanced Photo Mode
We’ve hosted several Photo Mode contests in the past, and we always love to see what unique shots the community creates , which is why it seemed like a no-brainer to add in even more features! This particular addition was a close collaboration with our community. “Our Community team gathered feedback from virtual photographers who know our game very well, and out of the provided list of requests we built a roadmap of features and implemented most of it,” said Sasko “The most highly requested changes have been added to the game, and the UI has been reworked and upgraded.”
The Cyberpunk 2077 community was instrumental when creating the original list, and even later, according to Debroux: “When work on the features reached Beta stage, we shared the Update 2.2 build with a small team of virtual photographers and gathered their feedback. We knew that no one else could provide as accurate insights as they could about whether we were on right track.”
Those photos you take can now be hung up in any of V’s apartments. Each apartment is now equipped with a new product from Kiroshi, SmartFrames, allowing you to display digital art. Whether it’s picturesque panoramas or street photography ahead of your partner’s visit, anything goes!
New Character Customization Options
Style over substance is key in Night City, so you can’t ever have too many ways to customize your V! Giving more freedom when role-playing was important when adding new character customization options.
“We wanted our players’ V characters not only look great but also reflect their stories,” said Debroux! That served as inspiration for adding bullet scars or remnants from bad accidents.
Sasko added: “With Update 2.2, you can make fairly contemporary-looking characters with tasteful face makeup or transform yourself into walking billboards, whatever fits your backstory!”
Alongside new cosmetic cyberware and tattoos, an exciting randomizer feature gives even more control over character creation! “This method isn’t just faster; it feels way better, too!” explained Sasko.
Car Customization
You can’t adequately express yourself without giving your ride some personality too! In Cyberpunk 2077, CrystalCoat tech lets you change paint jobs on Rayfield cars, but now? It gets bigger: “enhance our game means make sure everything fits together,” said Sasko.
Now your Herrera, Mizutani Quadra, and Villefort vehicles all get custom paint jobs thanks to partnerships between luxury brands!
Debroux added: “A completely new addition is TwinTone, a Kiroshi feature expanding V’s database, allowing players to save visual profiles from striking vehicles around Night City.” If you spot something eye-catching? Save its color scheme on any car!
We’re exciting by these updates, collaborating closely with Virtuos made all this possible, and trust me, you’ll want these additions under your belt!
The full patch notes can be found below:
New Features
- Rayfield’s CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
- Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle’s color scheme for a small fee. You’ll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you’ll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
- All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mizutani Hozuki MH2
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mahir Supron FS3-T (Phantom Liberty only)
- Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what’s happening.
We’ve overhauled Photo Mode and added multiple community-requested features:
- Drone Camera is now a free camera instead of an orbital camera centered around V.
- Increased camera range.
- Full Collision (ON/OFF) – determines whether the camera respects in-game object collisions.
- Lock Camera (ON/OFF) – locks the camera to avoid misclicking and ruining the frame.
- Precise Camera (ON/OFF) – slows the camera down for easier aiming.
- Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
- Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
- Lighting tab: Spawn and adjust light sources.
- Fixed the Depth of Field ghosting issue.
- Added an Effect Intensity slider.
- SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V’s apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
Added more character customization options:
- 32 eye colors
- 18 lip makeup types
- 17 nail colors
- 10 cheek makeup types
- 16 eye makeup types
- 4 face scars
- 5 eyebrow shapes
- 4 face tattoos
- 2 body tattoos
- 8 cosmetic face cyberware options
- Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you’re aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
- Added more secrets to discover in Night City.
Quests & Open World
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
- Dream On – The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes – Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”
Phantom Liberty-Specific
- Balls to the Wall – Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter – Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
- Gig: Waiting for Dodger – After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
- Hi Ho Silver Lining – The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
- I’ve Seen That Face Before – The garage door preventing players from reaching the meeting point will now be open.
- Run This Town – The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged – Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon – Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
- Due to popular demand, we’ve lowered the Trauma Drama high scores.
- Adjusted V’s mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.