Suppose you’re as hyped about Avowed as I am. In that case, you’ll want to buckle up because the Game Director, Carrie Patel, just spilled some juicy details about companion interactions that could totally change our RPG experience. Like seriously, who doesn’t love a good sidekick?
“More Interactivity and Reactivity”
In a lively chat with GamesRadar+, Patel shared their vision for companions that actually engage with players, not just sitting back like they’re at a boring family dinner! She emphasized wanting “more interactivity and reactivity,” which means your buddies will have something to say about all those epic quests and decisions. Can we get an amen for that?
Patel also pointed out the importance of balance. Nobody wants their companion to be a backseat driver or constantly second-guessing your choices (looking at you, Starfield!). Instead, expect a more nuanced approach where your companions provide feedback without going overboard. So if you decide to go full villain mode? They might raise an eyebrow but won’t freak out completely.
Avowed’s Companions Will Have Opt-In Engagement
This is where it gets exciting! Patel mentioned that players can engage in conversations with their companions, meaning it’s totally up to you whether you want to explore deeper into their stories or keep things surface-level. You might hear one of your pals drop a line or two when you’re chilling at the party camp after a long day of monster-slaying. It’s all on you to spark that convo and learn more about them!
Sometimes we just want to slay dragons without getting too emotional! But when you’re ready for some quality character moments, boom! You’ve got options.