So, Core Keeper just dropped a fresh stability patch, and let me tell you, it’s about as exciting as finding a rare gem in your inventory after a long grind. The 1.0.1.11 Stability Patch brings some much-needed tweaks that promise to smooth out the experience for players battling through bugs like mini-bosses themselves.
You know how sometimes you’re knee-deep in digging tunnels when, suddenly, your game feels like it’s running on a potato? Well, the developers have taken notice of that, too! They’ve capped CPU usage on machines with lots of threads, which should help keep things running smoother than my aunt’s meatloaf, trust me, that’s saying something!
Other
- Updated descriptions of a few items.
- Fixed a few text and translation issues.
- Replaced the vibration toggle with a vibration intensity slider in the Gameplay settings.
Performance
- Decreased CPU usage on machines with lots of threads by capping the number of worker threads used by default. Each thread has some overhead cost, which impacts the main thread, and that easily becomes a bottleneck.
Bug Fixes
- Fixed several networking issues that would happen when the internet connection was lost and reacquired while the game was running.
- Fixed some trees missing their leaves.
- Using the Rift Lens in front of pillars no longer causes clipping with the player sprite.
- Removing a map marker should no longer cause flickering for a moment.
- The Phantom Spark should no longer mispredict causing multiple ghosts to be spawned on the client’s side.
- Beam weapons should now be able to damage walls from any angle.
- Fixed an issue where the animation for players getting damaged would sometimes play even when no damage was being taken.
- Colossal Amoebas no longer get unloaded while they are still in view.
- Fixed Digging Damage stat not being applied when digging blocks out of the ground.
- Structures that occupy multiple tiles should no longer allow placement when a player is standing between two tiles.
- Caveling Toilets in Malugaz’s boss dungeon no longer spawn with an uncomfortably placed Stone Pillar inside of them.
- The Core will no longer repeat its wake-up dialogue after the player has defeated all titans and hydras.
- The entrance points of a dungeon can no longer spawn on top of each other. Most notably, this fixes an issue where Azeos dungeon’s Ancient Waypoint was overwritten by dungeons other entrances.
- Urschleim should no longer automatically respawn when re-loading world where it was defeated.
- It is possible for enemies to engage with Mammoth Fossil that could be found scene in Desert Beginnings.
- Reduced speed lifespan Core Commander ‘s orbs’ projectiles.
- Projectiles should now collide with deal damage players along their entire path.
What do you think about these changes? Please let us know in the comments below!