Ubisoft has rolled up its sleeves and delivered a hefty update for Rainbow Six Siege. The new patch, dubbed Operation Collision Point, is here to shake things up just in time for the end of the year. With an enticing mix of fresh content and crucial tweaks, players are gearing up for some serious tactical mayhem.
The Y9S4 update drops today. Ubisoft will take the game offline for a brief 60 minutes to apply this meaty patch. As always, it comes packed with a shiny new Operator and a treasure trove of features that promise to enhance gameplay across the board.
When Does Operation Collision Point Release?
Operation Collision Point launches today, December 3 across all platforms. This isn’t just another run-of-the-mill update, it’s a free-to-play expansion that introduces:
- A brand new Attacker named Blackbeard
- Player Protection updates designed to foster a healthier community
- Ballistic Shield balances aimed at fairer gameplay
- The long-awaited Console to PC crossplay 1.0 feature
- Matchmaking improvements to streamline your experience
This isn’t just business as usual; it’s clear that Ubisoft is committed to refreshing their flagship title every so often; after nearly ten years on the market, they know how to keep players engaged. But will these changes hit home or miss the mark? Only time will tell.
Y9S4 Patch Size
If you’re worried about space on your hard drive (and who isn’t?), here’s what you’re looking at in terms of download sizes:
- Ubisoft Connect: 73.99 GB
- Steam: 14.8 GB
- Xbox One: 34.4 GB
- Xbox Series X: 40.7 GB
- PlayStation 4: 39.90 GB
- PlayStation 5: 36.74 GB
You might notice these numbers are larger than your average update. That’s thanks to Ubisoft’s ambitious texture reforge initiative, which aims for better graphics and smoother gameplay.
Y9S4.0 PATCH
- Shotguns ecosystem tweaks for PC and Console:
- ADS Dispersion Cone Reduction: ITA12L, M590A1, M870, SG-CQB, FO-12, SASG-12.
- Hip-Fire Dispersion Cone Reduction: ITA12L, M590A1, M870, SG-CQB, Supernova.
- First Shot Reduced: M1014, SPAS12, Super 90, SASG-12.
- Increased Vertical Recoil after first shot: M1014, SPAS12, Super 90.
WINDOW BLOCKER
- To reduce toxicity and spawn peeking, players will no longer be allowed to navigate onto window ledges.
- Vaulting and Hot-Breaching through windows will not be affected
TEXTURE REFORGE
- A texture reforge has been done which means players will be expecting a larger than usual Patch Size (between 30 and 40GB update).
BUG FIXES
GAMEPLAY
FIXED – Shield doesn’t lean with the Operator when holding a grenade when viewed as an Opponent.
FIXED – Blackbeard’s H.U.L.L. Adaptable Shield occasionally doesn’t block damage from throwable devices.
FIXED – Defender Bots leave the building when player picks Montagne.
FIXED – Barricades and objects behind them aren’t destroyed by Impact Grenades thrown underneath them in 2F White Stairs on the Kanal map.
FIXED – Defender Operator animation pauses briefly after being affected by Dokkaebi’s Logic Bomb.
FIXED – Goyo’s Volcán Canister floats in the air after destroying Azami’s Kiba Barrier if the canister is placed on the barrier.
FIXED – Operator change stance when existing Observation Tools.
FIXED – Sens’ R.O.U. Projector System VFX and SFX remains when destroyed while being held by Wamai’s MAG-NET System.
FIXED – Aiming down sights during free-look causes shaking animations.
FIXED – Hibana’s X-Kairos pellets stick to the metal frame of hatches and clip through.
FIXED – Dust VFX is missing in Third Person when using Sledge’s Breaching Hammer.
FIXED – Goyo loses points when detonating his Volcán Canister.
FIXED – Player can vault through a single barricade window by breaking part of the barricade and using melee on the frame twice in a row.
FIXED – Devices can’t be deployed on debris of a destroyed Deployable Shield.
FIXED – Players can clip through barricades by making a hole in the barricade and rappelling into the wall.
LEVEL DESIGN
FIXED – Luggage used as drone vent blockers are destructible and allow for line of sight when removed in 2F Master Bedroom on the Villa map.
FIXED – Attackers can shoot through drone vents due to clipping issues with fire extinguishers used as drone vent blockers in 1F Throne Room on the Theme Park map.
FIXED – Ying’s Candelas and Fuze’s Cluster Charges can be deployed through metal sheets in 2F Bedroom on the Oregon map.
FIXED – Skopós’s idle V10-Pantheon Shell spawns misaligned in 2F Cafeteria on the Yacht map
FIXED – Operators can navigate on top of the fence by vaulting on the white van at EXT Parking on the Clubhouse map.
FIXED – Thermite’s Exothermic Charge can’t destroy walls at EXT Gardens or EXT Front Balcony on the Emerald Plains map.
FIXED – Players can deploy drones to look through wall in 2F Yellow Stairs on the Consulate Map.
FIXED – Interaction lost for Valkyrie’s Black Eye when deployed on a printer that is destroyed on the Bank map.
FIXED – Skopós’s idle V10- Pantheon Shell spawns without a shield in 1F Meeting Hall on the Oregon map on Hostage game mode.
FIXED – Operators are able to navigate on top of a container by using Osa’s Talon-8 Shield at EXT Generator on the Nighthaven map.
FIXED -Rock texture isn’t applied properly in Escape Tunnel B on the Clubhouse map.
FIXED – Skopós’s idle V10-Pantheon Shell spawns without its shield in 2F Engine Control on the Yacht map.
FIXED – Skopós’s idle V10-Pantheon Shell spawns too close to the wall in 1F Lounge on the Emerald Plains map.
FIXED – Skopós’s idle V10-Pantheon Shell is misaligned and clipping with the shield and objective when spawning in B Garage on the Consulate map.
FIXED – Skopós’s idle V10-Pantheon Shell spawns without its shield in the 2F Kitchen on the Yacht map.
FIXED – Skopós’s idle V10-Pantheon Shell spawns without its shield in the 4F Cockpit and 4F Maps Room on the Yacht map.
OPERATORS
FIXED – Deimos’s arm animation is delayed when aiming down sight of the .44 Vendetta.
FIXED – Blackbeard’s H.U.L.L Adaptable Shield doesn’t lean with him after breaching a wall.
FIXED – Blackbeard’s MK17 reload cancel animation is not working properly.
FIXED – Blackbeard’s feet are twisted when breaching from rappel with H.U.L.L Adaptable Shield equipped.
FIXED – Hibana’s X-Kairos spins in her hand while she remains idle in the Operator section.
FIXED – Blackbeard’s H.U.L.L Adaptable Shield is present in his Guerilla Victory Celebration.
FIXED – Smoke VFX incorrectly displays when using Blackbeard’s H.U.L.L. Adaptable Shield breach.
FIXED – Frost VFX from Tubarão’s Zoto Canister applies to the scope twice when aiming the CSRX3000 inside the Zoto Canister area of effect.
FIXED – Skopós’s idle V10-Pantheon Shell spawns in T-Pose occasionally.
FIXED – Vertical Grip triggers standard magazine reload animation for Nomad’s Airjab Launcher.
FIXED – Unable to scan Operators for 3 to 4 seconds after Capitão’s Tactical Crossbow Smoke Dart dissipates.
FIXED – Nøkk’s HEL Presence Reduction VFX persist occasionally if she is eliminated while the effect is active.
FIXED – Operators can get stuck between a security cart and gun cabinet in the Aiming Lane on the Shooting Range map.
FIXED – Skopós’s V10-Pantheon Shell LED lights clip into the shoulder.
FIXED – Oryx can clip through walls to climb a hatch in another room.
FIXED – The LED indicators on Skopós’s active V10-Pantheon Shell aren’t affected by changes to team color settings.
FIXED – Text prompt is misaligned with the center of the screen when activating Deimos’ DeathMARK.
FIXED – Kapkan’s arm clips through barricades when deploying Entry Denial Device.
FIXED – Hibana’s X-Kairos pellets are red instead of white when equipped with the elite skin.
FIXED – Full reload animation plays instead of the gadget reload for Nomad’s Airjab on an ARX200 when the iron sight is equipped with any grip attached.
FIXED – Missing VFX for Sens’s R.O.U. Projector System if the projector is destroyed while deploying.
FIXED – Players can clip through the shield of Skopós’s idle V10- Pantheon Shell and take damage.
USER EXPERIENCE
FIXED – The status change notification is missing from the Reputation tile.
FIXED – Attackers enter into a T-pose when equipping Smoke Grenades.
FIXED – Skopós’s idle V10-Pantheon Shell blocks players from reinforcing walls from the same side.
FIXED – Skopós’s Idle V10-Pantheon Shell blocks players from barricading doorways from the same side.
FIXED – Ping input disappears from the HUD after exiting a damaged Bulletproof Camera.
FIXED – Mute’s Signal Disruptor reappears when viewed in Match Replay after being destroyed.
FIXED – Frost’s Welcome Mat body reappears when viewed in Match Replay after being destroyed.
FIXED – Thunderbird’s Kona Station reappears when viewed in Match Replay after being destroyed.
FIXED – The Hard Breach Charge reappears when viewed in Match Replay after being destroyed.
FIXED – Valkyrie’s Black Eye reappears when viewed in Match Replay after being destroyed.
FIXED – Claymore reappears when viewed in Match Replay after being destroyed.
FIXED – Thermite’s Exothermic Charge reappears when viewed in Match Replay after being destroyed.
FIXED – Smoke’s Remote Gas Grenade reappears when viewed in Match Replay after being destroyed.
FIXED – Several deployable devices reappear when viewed in Match Replay after being destroyed.
FIXED – Defenders see a drop in FPS when Attackers switch Operators.
FIXED – Retro Steel weapon skin appears on the equipped sight in the thumbnail for the .44 Mag Semi-Auto handgun.
FIXED – Blackbeard’s H.U.L.L. Adaptable Shield charm is positioned incorrectly in some situations.
FIXED – Operators leave a floating device on the map when viewed in Match Replay if they equip their device then swap back to their primary weapon.
FIXED – Operators have the outline of the opposing team in Spectator mode.
FIXED – Melee weapon clips into the Operator’s hand when viewed in Match Replay if they melee and then swap to their Unique Ability.
FIXED – Dropped defuser icon is missing in Spectator mode.
FIXED – Defuser icon in the overhead camera of Spectator mode is different than in the first-person point of view.
FIXED – Equipped weapon skin doesn’t update to default if the current equipped weapon skin is sold on the Marketplace.
FIXED – Dust particles floating in the air appear larger than intended.
FIXED – Reconnect button and banner appear while waiting for a match to begin in Siege Cup.
AUDIO
FIXED – Blackbeard’s sprint animation and corresponding SFX aren’t in sync when equipped with the MK17.
FIXED – Shooting SFX present when using Maverick’s Breaching Torch.
FIXED – Drone landing SFX triggers when previsualizing the jump trajectory.
This Y9S4 patch is substantial in size and offerings, from price reductions on Operators to seasonal skins galore and hundreds of bug fixes making their way into this comprehensive overhaul.
Players can expect more than just eye candy. There’s even talk of introducing the Siege Cup ecosystem, which could revitalize competitive play.