The recent release of the Dragon Quest 3 HD-2D Remake has sparked a discussion in the gaming community, especially after producer Masaaki Hayasaka expressed his wish for Final Fantasy 6 to undergo the same artistic overhaul. This news not only excites fans of classic RPGs but also raises questions about the feasibility and expectations surrounding such remakes.
Released just this week, the remake showcases the distinctive HD-2D art style synonymous with modern Square Enix titles. Games like Octopath Traveler, Triangle Strategy, and the recent Live a Live remake have all successfully utilized this aesthetic, blending nostalgia with contemporary graphics.
In a recent interview with Inverse, Hayasaka was asked which game he dreams of seeing transformed next. While he clarified that no concrete plans are currently in place, he stated that he preferred an HD-2D adaptation of Final Fantasy 6. He elaborated on how this particular game served as a reference point during the development of Octopath Traveler due to its exceptional pixel art quality.
“It’s not that we have concrete plans for this,” said Hayasaka. “But personally I would have to say Final Fantasy 6…I would love to see how the game we referenced would look with the HD-2D art style.” His remarks highlight a compelling perspective on how nostalgic titles can benefit from modern techniques while preserving their original charm.
This sentiment resonates widely among gamers who appreciate innovative visual styles and faithful adaptations. However, potential drawbacks must be considered. Updating such beloved classics carries high expectations from fans who may resist changes to gameplay mechanics or story elements.
The anticipation surrounding these types of remakes is palpable, especially given Square Enix’s commitment to revamping older titles. Earlier this year, they confirmed an HD-2D remake of Dragon Quest 1 and 2 will follow next year. Interestingly enough, Dragon Quest 3 takes priority chronologically within its storyline despite being released later than its predecessors in terms of production.