Seven is the hero that can be super annoying on lane, push with his first and third ability, and really put pressure on enemies. But once we get to the late game, this build really opens up with Seven’s ultimate.
The important piece of this hero is the late-game items that transform his Ultimate ability into a pure devastation. Let’s take a look at the build below:
Early Game / Laning Stage
+35% Weapon Damage vs. NPCs +35% Bullet Resist vs. NPCs +50 Bonus Health +1 Health Regen Monster Rounds +45 Bonus Health Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. +370 Total HP Regen +2m/s Sprint Speed (Conditional) 17s Regen Duration 30m Cast Range Is component of: Rescue Beam Healing Rite +20% Bullet Resist +6% Weapon Damage Is component of: Improved Bullet Armor Bullet Armor +20% Spirit Resist +5 Spirit Power Is component of: Improved Spirit Armor Spirit Armor +8 Spirit Power +1 Health Regen +35 Bonus Health Is component of: Improved Spirit Extra Spirit +15% Ability Range +5% Spirit Resist Is component of: Improved Reach Mystic Reach +16% Ability Duration +100 Bonus Health +1.75 Health Regen Is component of: Superior Duration Duration Extender +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved CooldownMonster Rounds
§ 500
Healing Rite
§ 500
Bullet Armor
§ 1,250
Spirit Armor
§ 1,250
Extra Spirit
§ 500
Mystic Reach
§ 500
Duration Extender
§ 1,250
Improved Cooldown
§ 1,250
Mid Game / Getting Strong
+45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +10 Spirit Power +125 Bonus Health Active: Launch yourself high into the air. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero. 24s Cooldown Majestic Leap +35% Imbued Ability Ability Range +25% Non-Imbued Ability Ability Range +12% Spirit Resist +6 Spirit Power Components: Mystic Reach Improved Reach +100 Bonus Health +3 Health Regen +6 Spirit Power When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced. +30% Movement Slow (Conditional) +40% Fire Rate Slow (Conditional) 2s Duration Components: Suppressor Mystic Slow +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior DurationImproved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Majestic Leap
§ 3,000
Improved Reach
§ 3,500
Mystic Slow
§ 4,250
Superior Cooldown
§ 4,250
Superior Duration
§ 4,250
Late Game / Demolish
+35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +60 Spirit Power +300 Bonus Health +15 Health Regen +3m/s Sprint Speed +25% Weapon Damage Components: Improved Spirit Boundless Spirit +20% Spirit Lifesteal +12% Cooldown Reduction Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. +700 Bullet Shield (Conditional) +700 Spirit Shield (Conditional) +40 Spirit Power (Conditional) 15s Duration Diviner's Kevlar +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating Exposure +16% Spirit Resist +8% Bullet Resist Active: Reset the cooldown of all your abilities and restore all your charges. 200s Duration RefresherLeech
§ 6,300
Boundless Spirit
§ 9,800
Diviner's Kevlar
§ 6,300
Escalating Exposure
§ 7,550
Refresher
§ 6,300