Now, this is the lady I have wanted to talk about for days. Haze is pretty much the only hero in Deadlock who can destroy anyone who stands in her way, even the tankiest tanks, in just seconds. Its damage output is super high, and with the bullet lifesteal component, it just gets out of control and cannot be stopped at all unless there’s some sort of cc.
As for the combo, you can focus on performing Smoke Bomb into Sleep Dagger Dagger into Charged Melee into Ultimate, or just left-click burst.
Early Game / Laning Stage
If you want to want survivability, then you should definitely get the bullet lifesteal first:
+28% Bullet Lifesteal +75 Bonus Health Bullet Lifesteal +10% Weapon Damage 0% ➜ 20% Reload Time While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal. +20% Fire Rate (Conditional) +22% Bullet Lifesteal (Conditional) 7s Duration Active Reload +100 Bonus Health +5% Bullet Resist Reduces Bullet Resist on enemies when you deal Spirit Damage. -12% Bullet Resist (Conditional) 8s Duration Bullet Resist Shredder Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip. 50 Damage +15% Fire Rate Bonus (Conditional) 12s Max Frequency Quicksilver Reload +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint BootsBullet Lifesteal
§ 1,250
Active Reload
§ 1,250
Bullet Resist Shredder
§ 1,250
Quicksilver Reload
§ 1,250
Sprint Boots
§ 500
If you want to be mobile and start ganking around the map:
+100 Bonus Health +1.5 Health Regen Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s. +25% Fire Rate (Conditional) +5 Temporary Ammo (Conditional) 8s Duration Kinetic Dash +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring Speed +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint BootsKinetic Dash
§ 1,250
Enduring Speed
§ 1,750
Sprint Boots
§ 500
Mid Game
Now these are the items that would pretty much mean anything to you:
+14% Fire Rate Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. +30 Shock Damage 25% Proc Chance 8m Jump Radius 2 Max Jumps Tesla Bullets +8% Fire Rate +4 Spirit Power +50 Bonus Health Active: Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. 4.5s Duration +30% Fire Rate Slow (Conditional) -14% Bullet Resist (Conditional) 24m Cast Range 25s Cooldown Withering Whip +22% Fire Rate +10% Ammo -5% Bullet Resist Swift Striker +50 Bonus Health +2.5 Health Regen +4 Spirit Power When you deal Spirit Damage to enemies, you also apply Fire Rate Slow. +25% Fire Rate Slow (Conditional) 2s Duration Is component of: Mystic Slow Suppressor +12% Fire Rate +50% Slide Distance Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero. +30% Fire Rate (Conditional) +2 m/s Move Speed (Conditional) 4s Duration Burst FireTesla Bullets
§ 3,000
Withering Whip
§ 1,250
Swift Striker
§ 1,250
Suppressor
§ 1,250
Burst Fire
§ 3,000
Late Game
Then, you must get Lucky Shot and Ricochet, simply because it’s BiS on this hero and very powerful in late game. The fun that you’re about to get will be abnormal.
+30% Ammo Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit. +80% Bonus Damage +30% Movement Slow (Conditional) 35% Proc Chance 1.5s Slow Duration Lucky Shot +35% Ammo +12% Fire Rate +150 Bonus Health Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. +60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range RicochetLucky Shot
§ 6,300
Ricochet
§ 6,300
Super Late Game / Luxury Items
And in the end, we have the super luxury items, where I’d usually get Unstoppable if there are stuns, or get Improved Bullet Armor and Improved Spirit Armor, depends on the damage taken. Note that you can also get Silencer, as it’s really strong if you’re planning on picking off someone before you jump in a big fight.
Active: You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power. Press [SPACE] to cancel early. 3.5s Duration +14 Spirit Power 10s Bonus Spirit Duration Ethereal Shift +3 Stamina +20% Stamina Recovery +30% Air Jump/Dash Distance +7% Fire Rate +8 Spirit Power Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2. Components: Extra Stamina Superior Stamina +25% Bullet Slow Proc +15% Weapon Damage For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities. Silenced Status Effect 2s Debuff Duration Silencer +150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown Unstoppable +35% Imbued Ability Ability Range +25% Non-Imbued Ability Ability Range +12% Spirit Resist +6 Spirit Power Components: Mystic Reach Improved Reach +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit ArmorEthereal Shift
§ 3,000
Superior Stamina
§ 3,500
Silencer
§ 7,550
Unstoppable
§ 6,300
Improved Reach
§ 3,500
Improved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250