Dynamo is a weird Deadlock hero that always comes out of nowhere. Jokes aside, he might be a support, but he knows to pack some real firepower. That’s why we decided to make a full damage build for him, as he can do some serious damage.
Other than that, his laning phase is super strong with solid damage output in the early minutes, which makes him a favorite among the other players and everyone would love to duel with him. He can also go back and just heal himself and his lane partner quite a bit, which makes him a tough laner.
Early Game / Laning Stage
If everything goes well, make sure you buy Basic Magazine and Close Quarters first. If you are having a rough time staying on the lane, you can just rush Restorative Shot. If you’re demolishing people, then you should go more offensively and get Rapid Rounds.
+24% Ammo +15% Weapon Damage Basic Magazine +85 Bullet Shield Health +90 Bullet Shield Health Deal additional Weapon Damage when in close range to your target. +25% Weapon Damage (Conditional) 15m Close Range Close Quarters +30% Bullet Velocity +14% Weapon Damage +50 Bullet Shield Health High Velocity Mag +12% Fire Rate +1 m/s Sprint Speed -50 Max Health Rapid RoundsBasic Magazine
§ 500
Close Quarters
§ 500
High Velocity Mag
§ 500
Rapid Rounds
§ 500
Situational:
+7% Bullet Resist +8% Weapon Damage Your next bullet will heal you based on what target you hit. +35 Healing From Heroes +10 Healing From NPCs 6s Duration Restorative Shot +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +1 Bonus Ability Charges +10% Cooldown Reduction For Charged Abilities +6% Weapon Damage Is component of: Rapid Recharge Extra Charge +40 Spirit Shield Health +6% Weapon Damage Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit. 35 Bonus Damage Is component of: Improved Burst Mystic BurstRestorative Shot
§ 500
Sprint Boots
§ 500
Extra Charge
§ 500
Mystic Burst
§ 500
Mid Game / Ganking Time
The same applies here, if you’re feeling confident, then go for the offensive items, if not, you should go with something more defensive. I mean his ultimate is a very powerful ability, and if you’re getting into a lot of fights, then you should maybe go for improved cooldown too. If you’re feeling confident, go for more offensive items.
+300 Bullet Shield Health While you have a Bullet Shield, gain Weapon Damage and Fire Rate. +28% Weapon Damage While Shielded +8% Fire Rate While Shielded Combat Barrier +100 Bonus Health +5% Bullet Resist Reduces Bullet Resist on enemies when you deal Spirit Damage. -12% Bullet Resist (Conditional) 8s Duration Bullet Resist Shredder +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved CooldownCombat Barrier
§ 1,250
Bullet Resist Shredder
§ 1,250
Improved Cooldown
§ 1,250
Situational:
+20% Bullet Resist +6% Weapon Damage Is component of: Improved Bullet Armor Bullet Armor +20% Spirit Resist +5 Spirit Power Is component of: Improved Spirit Armor Spirit Armor +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring Speed +75 Bonus Health +6% Weapon Damage Reduces the duration of all negative effects applied to you. 30% Debuff Resist Is component of: Debuff Remover Debuff ReducerBullet Armor
§ 1,250
Spirit Armor
§ 1,250
Enduring Speed
§ 1,750
Debuff Reducer
§ 1,250
Late Game
As you’re heading in the late game, you should prioritize your best items according to the enemy lineup and fights. If you’re being destroyed, then go for Bullet or Spirit Armor (or both if needed), and if you are fine throughout the fights, you can jump straight for the Tier 4 weapons. Superior Cooldown only if you are playing around with your ultimate.
+25% Weapon Damage +12 Spirit Power +12% Spirit Resist Your attacks have additional Weapon Damage against enemies above 50% health. +25% Weapon Damage (Conditional) Pristine Emblem +20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp Stone +15% Bullet Resist +1 Stamina When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. +45% Weapon Damage (Conditional) +25% Movement Slow (Conditional) 2s Slow Duration 15m Close Range Point Blank +25% Ammo +20% Weapon Damage Increases Weapon Damage as you continuously fire your weapon. +75% Max Weapon Damage (Conditional) 3s Time for Max Damage Ramps down to 0% when stopping Intensifying MagazinePristine Emblem
§ 3,000
Warp Stone
§ 3,000
Point Blank
§ 3,500
Intensifying Magazine
§ 3,000
Situational:
+45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +125 Bonus Health +20% Weapon Damage Reduces the duration of all negative effects applied to you. 35% Debuff Resist Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept. +3m/s Movement Speed (Conditional) 3s Duration Debuff Remover +100 Spirit Shield Health +8% Weapon Damage Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it. +10% Max Health Bonus Damage (Conditional) Improved Burst +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior CooldownImproved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Debuff Remover
§ 4,250
Improved Burst
§ 3,500
Superior Cooldown
§ 4,250
Luxury Items
If you’re too powerful, even though you’re playing support, get Glass Cannon. If you’re struggling to survive, I’d suggest you go for something else from the listed items below. If, for some reason, you have decided to go defensive and play around your ultimate, then use Phantom Strike to make big plays. For more damage, get Siphon Bullets and pair them with a Crippling Shot if they have high resistances.
+70% Weapon Damage +10% Fire Rate +1 m/s Move Speed -15% Max Health Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in the loss of 1 stack. +10% Weapon Damage per Kill (Conditional) Glass Cannon +20% Weapon Damage +10% Bullet Lifesteal +10% Spirit Lifesteal Headshots reduce target's Bullet and Spirit Resist. -24% Bullet Resist Reduction -24% Spirit Resist Reduction 5s Debuff Duration Crippling Headshot +28% Weapon Damage Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. +45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency Siphon Bullets +150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown UnstoppableGlass Cannon
§ 6,300
Crippling Headshot
§ 6,300
Siphon Bullets
§ 6,300
Unstoppable
§ 6,300
Situational: +15% Bullet Resist +30% Weapon Damage Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage. 3s Disarm & Slow Duration +50% Movement Slow (Conditional) 150 Spirit Damage 25m Cast Range Phantom Strike +25% Weapon Damage +175 Bonus Health Your bullets apply Movement Slow and reduce the target's outgoing damage on hit. +25% Movement Slow (Conditional) -35% Damage Penalty (Conditional) 2.5s Debuff Duration Inhibitor +35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +20% Weapon Damage +8 Spirit Power Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Silenced Status Effect 3.25s Duration 20m Cast Range Curse
Phantom Strike
§ 6,300
Inhibitor
§ 6,300
Leech
§ 6,300
Curse
§ 6,300