Patch Notes

Roblox Studio Patch Notes for 638, August 15

Roblox Studio has received a new update today, August 15. The patch is titled 638, and it contains a lot of improvements and bug fixes. For the full list of patch notes, please check below.

Improvements

Note

Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId.

Adds SurfaceAppearance Tinting feature to Studio Beta.

Fix for exactly touching spheres not detecting as colliding.

Export as Obj is now 10x faster and shows a progress dialog with cancel button.

Turns off rendering when monitor is off.

Fixes

Note

Changes default CameraScript to hide ParticleEmitters, Beams, Trails, Fire, Smoke and Explosions parented to the Character when zooming into first person.

Fixes Navigation Mesh missing entire chunks of the map when a part was placed too deep.

Fixes a UI issue in the Asset Importer that prevented full error messages from upload from being shown.

Fixes an edge case where CollectionService:GetInstanceRemovedSignal() would fire twice for the second tag if you create an event that removes a second tag when a first tag is removed, and destroy an Instance with both tags.

Change the return types of GetDataStore and GetGlobalDataStore to DataStore.

Fixes an issue where overhead microphone icons do not respond to voice input in Studio.

Fixes a bug that caused AudioPlayer instances to “click” when calling :Play() immediately after creation.

This fix addresses the long-standing issue of non-editable text fields in the Emulator device info fields.

Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn’t be part of the selection.

The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin.

If you set dragDetector.Enabled during a dragStart or dragContinue callback, your dragEnd callback will be correctly invoked, even if runLocally is set to true.

Moves Studio token refresh off the main thread.

Rotated descendants of a Frame with ClipsDescendants or CanvasGroup are now clipped correctly.

Fixes an issue where Color3.toHex returns different values for almost identical Color3 values.

Non-circular UIPageLayouts can no longer be scrolled out of bounds.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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