Roblox Studio has received a new update today, August 15. The patch is titled 638, and it contains a lot of improvements and bug fixes. For the full list of patch notes, please check below.
Improvements
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Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId. |
Adds SurfaceAppearance Tinting feature to Studio Beta. |
Fix for exactly touching spheres not detecting as colliding. |
Export as Obj is now 10x faster and shows a progress dialog with cancel button. |
Turns off rendering when monitor is off. |
Fixes
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Changes default CameraScript to hide ParticleEmitters, Beams, Trails, Fire, Smoke and Explosions parented to the Character when zooming into first person. |
Fixes Navigation Mesh missing entire chunks of the map when a part was placed too deep. |
Fixes a UI issue in the Asset Importer that prevented full error messages from upload from being shown. |
Fixes an edge case where CollectionService:GetInstanceRemovedSignal() would fire twice for the second tag if you create an event that removes a second tag when a first tag is removed, and destroy an Instance with both tags. |
Change the return types of GetDataStore and GetGlobalDataStore to DataStore. |
Fixes an issue where overhead microphone icons do not respond to voice input in Studio. |
Fixes a bug that caused AudioPlayer instances to “click” when calling :Play() immediately after creation. |
This fix addresses the long-standing issue of non-editable text fields in the Emulator device info fields. |
Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn’t be part of the selection. |
The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin. |
If you set dragDetector.Enabled during a dragStart or dragContinue callback, your dragEnd callback will be correctly invoked, even if runLocally is set to true. |
Moves Studio token refresh off the main thread. |
Rotated descendants of a Frame with ClipsDescendants or CanvasGroup are now clipped correctly. |
Fixes an issue where Color3.toHex returns different values for almost identical Color3 values. |
Non-circular UIPageLayouts can no longer be scrolled out of bounds. |