Deep Rock Galactic: Survivor has received a new Summer update bringing a handful of features and improvements. Aside from this, there have also been a couple of balance tweaks. Without further ado, you can find the detailed patch notes below:
Deep Rock Galactic: Survivor Summer Update
Features
- Added the ability to pin upgrade cards in the shop. This prevents them from being rerolled and keeps them for the next shop.
- The game should now properly run in the background when it loses focus
- Added a beam range weapon upgrade
Improvements & Fixes
- Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now properly applies status effects.
- The dwarf can now also be controlled with the right stick on controllers
- Fixed an inconsistency issue when targeting the highest HP enemies
- It is now possible to hold the button to buy/sell multiple minerals in the mineral market
- Added a charge delay to the refund all upgrades button to avoid accidental refunding
- Added description to potency upgrades
- Wallet currency now animates more appropriately when spending resources
- Status Effect stacks applied can now be seen on the end screen
- Status Effect damage upgrades will no longer be offered when the player has no damaging status effects or ground zones
- Amount of projectiles fired can now be seen on the end screen
- Fixed an issue where the flow of mastery selection could break when clicking the breadcrumb bar at the top. It is no longer clickable.
- Fixed an issue that would show the wrong biome illustration when completing Biome Masteries
- Sawn-Off unstable overclock (M1000 Classic and Drak-25 Plasma Carbine) now only targets enemies in its reduced range
- Fixed missing lifetime stat when inspecting the Colette Wave Cooker
- Fixed missing death audio on Elite Acid Spitter
- Fixed an issue where controller navigation could be lost on the shop screen if the pause menu was opened
- Fear should now actually make the enemies run away
- Added varying fear resistance to enemies
- Fixed an issue that prevented Cluster Grenades from properly applying fear
- Fixed an issue where ground zone grenades (Neurotoxin and Incendiary) would start reloading without throwing one. They are now always thrown when ready
- Various UI tweaks
Balance
- Increased Hi-Volt Thunderbird damage from 16 to 20.
- Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now also increases range by 25%
- Shredder Swarm Grenade damage increased from 10 to 18, drone range increased from 2 to 2.5
- Removed uncommon tag beam range upgrade and lowered the values of the rare/epic/legendary from 15%/20%/30% to 10%/15%/25%
- Increased the dwarf turn speed by 50% to make aiming more snappy
- Increased fear duration from 3 to 4 seconds on the Hallucinogenic unstable overclock (High Explosive Grenade + Neurotoxin Grenade)
- High Explosive Grenade: Reload Time reduced from 6 to 5 seconds. Explosion radius increased from 3 to 3.5. Mastery Bonus changed from only damage to damage and explosion radius