Patch Notes

Deep Rock Galactic: Survivor Summer Update is now live

Deep Rock Galactic: Survivor has received a new Summer update bringing a handful of features and improvements. Aside from this, there have also been a couple of balance tweaks. Without further ado, you can find the detailed patch notes below:

Deep Rock Galactic: Survivor Summer Update

Features

  • Added the ability to pin upgrade cards in the shop. This prevents them from being rerolled and keeps them for the next shop.
  • The game should now properly run in the background when it loses focus
  • Added a beam range weapon upgrade

Improvements & Fixes

  • Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now properly applies status effects.
  • The dwarf can now also be controlled with the right stick on controllers
  • Fixed an inconsistency issue when targeting the highest HP enemies
  • It is now possible to hold the button to buy/sell multiple minerals in the mineral market
  • Added a charge delay to the refund all upgrades button to avoid accidental refunding
  • Added description to potency upgrades
  • Wallet currency now animates more appropriately when spending resources
  • Status Effect stacks applied can now be seen on the end screen
  • Status Effect damage upgrades will no longer be offered when the player has no damaging status effects or ground zones
  • Amount of projectiles fired can now be seen on the end screen
  • Fixed an issue where the flow of mastery selection could break when clicking the breadcrumb bar at the top. It is no longer clickable.
  • Fixed an issue that would show the wrong biome illustration when completing Biome Masteries
  • Sawn-Off unstable overclock (M1000 Classic and Drak-25 Plasma Carbine) now only targets enemies in its reduced range
  • Fixed missing lifetime stat when inspecting the Colette Wave Cooker
  • Fixed missing death audio on Elite Acid Spitter
  • Fixed an issue where controller navigation could be lost on the shop screen if the pause menu was opened
  • Fear should now actually make the enemies run away
  • Added varying fear resistance to enemies
  • Fixed an issue that prevented Cluster Grenades from properly applying fear
  • Fixed an issue where ground zone grenades (Neurotoxin and Incendiary) would start reloading without throwing one. They are now always thrown when ready
  • Various UI tweaks

Balance

  • Increased Hi-Volt Thunderbird damage from 16 to 20.
  • Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now also increases range by 25%
  • Shredder Swarm Grenade damage increased from 10 to 18, drone range increased from 2 to 2.5
  • Removed uncommon tag beam range upgrade and lowered the values of the rare/epic/legendary from 15%/20%/30% to 10%/15%/25%
  • Increased the dwarf turn speed by 50% to make aiming more snappy
  • Increased fear duration from 3 to 4 seconds on the Hallucinogenic unstable overclock (High Explosive Grenade + Neurotoxin Grenade)
  • High Explosive Grenade: Reload Time reduced from 6 to 5 seconds. Explosion radius increased from 3 to 3.5. Mastery Bonus changed from only damage to damage and explosion radius

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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