As we all know, Underlord – Pit Lord has been announced for a long time now. Well, the day has come, and it’s tomorrow. The large Dota 2 community is going to be happy tomorrow. We saw Underlord at this year’s TI6, and it was entertaining to watch. Underlord was played by the professional player N0tail, an OG player. We felt a little bit disappointed because of them and of their underperformance at this year’s TI6. After these last 3 TI’s, we only know one thing which is at TI6 you cannot be sure who is going to win. There are no favorites or underdogs at TI6 for sure.
Ti6 video, Underlord being played by N0tail in the all-star match:
Nevermind, let’s get back to the above-written title.
Vrogros the Underlord is commanding support whose presence is crucial to his team’s success. With his long-lasting abilities, Underlord can control wide areas of the battlefield during team fights. Raining down damage with Firestorm, he clears out creeps and discourages enemies from approaching. With his Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, and pushing in lanes while the other side is dead or out of position. Enemies’ base attack is reduced around Underlord by his Atrophy Aura, making Underlord more durable than most supports, and helping his team survive longer in fights. At the same time, Atrophy Aura allows him to accumulate damage from the deaths of nearby enemies, temporarily giving him high physical damage.
Underlord Spells:
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Firestorm
Calls down waves of fire that damages enemy units in the target area, and continues to burn them for additional damage over time.
- Cast Animation: 0.6+0
- Cast Range: 750
- Effect Radius: 400
- Number of Waves: 6
- Wave Interval: 1
- Damage per Wave: 25/40/55/70
- Damage per Second: 5/10/15/20
- Burn Duration: 2
Each wave takes 1 second to come down except the first wave. The first wave hits 0.9 seconds after cast, and the last wave hits 6 seconds after cast, total duration is 7 seconds. The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 7 possible burn damage intervals. Can deal up to 185/310/435/560 total damage (before reductions) when all waves hit, and the debuff is not dispelled.
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Pit of Malice
A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.
- Cast Animation: 0.6+0
- Cast Range: 750
- Effect Radius: 275
- Damage: 100
- Disable Duration: 1/1.5/2/2.5
- Pit Duration: 7
This ability only once per cast can disable a unit. Roots the affected units, affected units can still turn, cast spells, use items, and attack. Disables the following spells: Blink (Queen of Pain) Blink, Blink (Anti-Mage), Teleportation, Charge of Darkness, Phase Shift, Tricks of the Trade and Blink Dagger. Pit of Malice interrupts channeling spells of the target upon rooting, but affected units can channel spells during it. Pit of Malice reveals invisible units for the duration.
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Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Underlord gains bonus damage.
- Radius: 900
- Attack Damage Reduction: 18%/26%/34%/42%
- Attack Damage per Hero Death: 30/35/40/45
- Attack Damage per Non-Hero Death: 5
- Attack Damage Bonus Duration: 25/40/55/70
Only decreases base attack damage and that given by the primary attribute of the affected units. Raw bonus damage is not decreased. The aura’s debuff lingers for 0.5 seconds. Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments. Does not gain attack damage from dying illusions, Meepo clones, Tempest Double and Tombstone zombies. Does gain attack damage from dying wards and buildings.
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Dark Rift
Opens a dark rift at the targeted friendly unit’s position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit’s location. Dark Rift can be canceled at any time during the cast. If it is canceled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
- Cast Animation: 0.6+0
- Cast Range: Global
- Radius: 450
- Teleport Delay: 5/4/3
Can be cast on any allied Unit, except Wards. When targeting the ground, it searches for the nearest valid target within 3500 range of the targeted point and teleports towards it. Upon cast, Dark Rift is replaced by Cancel Dark Rift for its duration. Can teleport invulnerable, but not hidden units. Only teleports heroes (including clones, excluding illusions). The targeted unit’s priority is lowered, meaning it is attacked as the last auto attack target by other units. When Underlord or the teleport target dies during the delay, the spell is canceled.
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Cancel Dark Rift
Stop the teleport.
- Cast Animation: 0+0
Replaces Dark Rift until the teleport finishes or this spell is cast. Does not interrupt Underlord’s channeling spells upon cast. Dark Rift still goes on cooldown when it gets canceled.
We think that this hero will be entertaining and OP to play in the beginning, but as the time goes, every player will learn how to counter Underlord. Is the rat god going to be with high win percentage on dotabuff.com charts?
There are going to be easy ganks done with the help of Underlord. We will let the Dota 2 community judge on this and see the new Underlord’s meta. There are going to be a lot of builds in the beginning, but personally, I do like the Vanguard or Vlads early on this guy. Vanguard can make him tanky, and Vlads can add up to his already crazy aura, depends on your playstyle, then we can choose BKB, Shiva’s Guard or Assault Cuirass (depends if you need defensive playstyle or more aggressive) and HoT.
We need to wait and see what is going to happen. Tomorrow is close.
Do not forget to stay put. We are going to bring you something new as always.