Ironmace Games has released a new update for Dark and Darker, titled Hotfix 50, which includes a couple of crucial fixes. You can find the full list of patch notes, including the developer comments below.
This hotfix fixes some pesky bugs to ensure a smooth final week of the leaderboards. The new inventory system gives us renewed confidence as we shift gears on preparing for the next season. The full patch notes can be found below:
Dark and Darker Early Access Hotfix #50
- Fixed an issue where the rogue’s pickpocket ability would not work.
- Fixed an issue with crossbow bolts that had too many bolts.
- Fixed an issue where Ale could disappear from your loot when escaping.
- Fixed a crash issue when clicking on certain merchants.
- Fixed a bug with the Life after Death unique passive.
- Fixed an issue where you couldn’t move items around when resting.
- Fixed an issue where the balance changes to the Staff Mastery and Ironwill from the previous hotfix were not implemented.
- Modified the creep system to allow for more tactical decision making. Normal movement has the footstep sound range set to completely fall off at 2000 units (~20M). Moving while crouching has the footstep sound range set to completely fall off at 1500 units (~15M). Finally walking has the sound range set to completely fall off at 1000 units (~10M). The only way to completely turn off the footstep sound within these ranges is for a rogue to utilize a perk allowing them to crouch-move in silence.
Developer Comments: We have been working hard on the new wipe which will start a new chapter for Dark and Darker. It will be the start of the vision where instead of bouncing back and forth between trying to find an identity as a competitive PvP game versus a full-on looter RPG we will finally embrace the challenge of creating our own unique experience that combines both. As one of the first changes in this direction we have fully reworked the creep system.
Instead of trying to replicate a competitive PvP game by forcing the silent creep, we have updated the system to give players multiple tools to adapt to unique situations that occur in our dungeons. We will continue to release more changes like this including a drastic balance test next week to give a taste of the new path. We thank you for your patience as we endured this growing stage. Finally, we plan to remove the Hold the Line package at the start of the season so get it while you can. See you in the dungeons!