Avatar: Frontiers of Pandora has received a new Title Update 3.2 bringing new features and improvements across various platforms. Since its launch, the game has been struggling to surprise its player base, and for that very same reason, the developers have tried to respond accordingly. Hence, today’s update…
The most important update is the addition of the 40 FPS mode for players on PlayStation 5 and Xbox Series X/S. This will allow a balance between high-quality graphics and smooth performance, which now allows players to choose between fidelity and fluidity. Furthermore, PC gamers are also getting support for Intel’s XeSS Super Sampling technology, as for AMD’s FSR3 support, it has been rolled back due to issues with visual artifacts.
Furthermore, this update addresses crashes and other issues, including overlapping voice lines and invisible NPCs. Well, Pandora is about to be a better place in general. You can find the patch notes below:
Avatar: Frontiers of Pandora Title Update 3.2 Patch Notes
TU3.2 Patch Sizes:
- PS5 – 2,4 GB
- Xbox Series X/S – 3.1 GB
- PC – 3 GB
NOTABLE IMPROVEMENTS:
- [Xbox Series X/S, PS5] Added a 40 FPS mode.
- [PC] Enabled Intel XeSS Super Sampling.
GLOBAL:
- Added Fast Travel option to Research Station Alpha.
- Controller re-mapping no longer resets on game restart.
- Fixed various crashes.
- Fixed a few misspellings.
- Fixed some voice lines overlapping during dialogue.
TECHNICAL:
- [PC] AMD FSR3 has been temporarily rolled back.
- Dev Note: To prevent visual artifacts impacting the interpolation output of FSR3 Frame Generation we’ve decided to roll back to the previously used version of FSR3. Despite this rollback, we’ve decided to keep certain improvements that we introduced with the upgraded version, such as improvements to UI composition when using Frame Generation.
MAIN QUESTS & SIDE-QUESTS:
- [Main Quest – Shadows of the Past] Fixed an issue that would prevent the quest from updating when done in co-op.
ADDITIONAL BUG FIXES:
- [All Platforms] Rescued Resistance human characters no longer appear back in the Resistance HQ with a mask on.
- [All Platforms] Some NPCs no longer become invisible when at the edge of the Player’s vision.