Unlike before, this new Escape From Tarkov update mends the sound in the game, which should result in better gameplay overall. Recently, a video revealed how each headset is overpowered in its own way, and the developer found that quite overpowered. Therefore, Battlestate Games has decided to change things around and lower the sound of footsteps for each headset in the game.
The update lowers the hearing radius by 50% for sounds made while a player is crouched. The update also minimizes the disparity in the maximum hearing radius of footsteps and voices, depending on the headset equipment used in the game. The update also addresses several bugs related to the game’s sound. Notably, it resolves an issue where a high-frequency sound artifact would be triggered by specific actions such as weapon impacts or interactions with environmental objects like bushes.
Another critical fix corrects the problem of weapon operation sounds being audible through thick walls, even without the appropriate sound occlusion effect. Furthermore, the developers have fixed the sound anomaly related to searching containers in the first-person perspective, which previously played incorrectly.
Escape From Tarkov April 18 Patch Notes
List of changes
- Reduced the hearing radius of sounds in a crouched position by 50% for other players;
- Reduced the difference of maximum hearing radius of footsteps and voice depending on the active headset used.
List of fixes
- Fixed an issue where a high-frequency sound artifact would be played in certain cases, such as various weapon impacts or when hitting bushes;
- Fixed an issue where the sound of some weapon operations would be audible through thick walls without the sound occlusion effect for other players;
- Fixed an issue where the sound of container searching would play incorrectly in first-person.
I actually can’t wait to hop in and try it. What about you? Let us know in the comments below!