Arrowhead Game Studios has released a new update for Helldivers 2, bringing major changes and fixes to the game. Thanks to the new balancing tweaks, bug fixes, and overall stability, interstellar combat is about to become more attractive.
Meteor showers, tremors, and volcanic activity, including fire tornados and storms, have been tweaked, as well as their severity, due to the player outcry. This should now reduce frustration and include decent gameplay.
Plenty of other things have changed, too, such as the source of sudden and often unfair player deaths caused by random Patrol spawns, which have now been reduced and shouldn’t spawn on top of players. On the contrary, exosuits can no longer self-destruct when firing missiles and retain melee functionality when damaged.
The update also alleviates some known crash scenarios, including the alt-tabbing in fullscreen mode, changing voice-over languages and several others. For the complete patch notes, please check below.
Helldivers 2 March 20 Patch Notes
- Fixes to the EXO-45 Patriot exosuit, game stats, UI, and general stability.
- Balance improvements for planetary hazards and patrol spawns.
Balancing
- Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.
- Meteor Shower has received the following changes in addition to reduced spawn rate:
- Reduced explosion radius
- Reduced meteor damage slightly
- Reduced meteor velocity slightly
- Meteor color has been changed slightly to try and make it easier to spot.
- Volcanic Activity has received the following changes in addition to reduced spawn rate:
- Reduced explosion radius
- Reduced rock velocity slightly
- Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers
Fixes
- Reduced incidents of patrols spawning on players.
- Exosuit no longer destroys itself when firing a missile while turning .
- Exosuit retains its melee functionality, even when damaged.
Crash Fixes for the following scenarios
- When ALT+Tabbing in fullscreen mode
- After changing voice over language
- PS5 boot issue
- Using a stim inside of an Exosuit while wielding a grenade
- When joining an ongoing mission
- When idling on the title screen
- Shots from arc-based weapons, such as ‘Blitzer’ shotgun and ‘AC-8 Arc Thrower’ stratagem now count towards “Shots fired” and “Shots hit” stats.
- Fixed network desync issue with downed Automaton dropships.
- Fixed Elgato Stream Deck Foot Pedal support.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
- Cross-platform friend invites might not show up in the Friend Requests tab.
- Players cannot unfriend other players befriended via friend code.
- Players cannot unblock players that were not in their Friends list beforehand.
- Players cannot befriend players with Steam names shorter than 3 characters.
- Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
- Online features are not functioning when console language is set to Ukrainian.
- Players may be unable to select loadout when joining a multiplayer via an activity card.
- Planet liberation reaches 100% at the end of every Defend mission.
- Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
- Exosuits will sometimes be delivered in a damaged or broken state.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Pink artifacts may appear in the sky when setting off large explosions.
- Text chat box display is obstructed by the cinematic letterboxing during extraction.
- Sometimes the player’s loadout customizations will reset after restarting the game.