Factorio has received a new patch, bringing many bug fixes and improvements, especially in multiplayer. This patch addresses critical crashes, UI inconsistencies, and gameplay mechanics, ensuring a smoother and more stable gameplay experience.
You can find the patch notes below.
Factorio Version 1.1.102 Patch Notes
Bugfixes
- Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. (110356)
- Fixed that migration_applied was always false in the on_configuration_changed event. (110392)
- Fixed that item health bars didn’t render correctly at some scales. (110378)
- Fixed a crash when the server has disconnected while setting quickbar slots. (110242)
- Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. (110453)
- Fixed that the custom camera widget wouldn’t render entity status icons correctly. (108086)
- Fixed that LuaGameScript::auto_save() wouldn’t work if the root saves folder didn’t already exist. (109462)
- Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. (105017)
- Fixed an error when scenario or blueprint library files are read-only on Linux. (102351)
- Fixed several potential deadlocking issues with non-blocking saving. (108738)
- Fixed tank not consuming fuel when turning while braking. (110347)
- Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. (110572)
- Fixed partial item transfer not preserving inventory hand location. (110543)
- Fixed transport belt would keep saying “Disabled by control behavior” after circuit wires were removed.
- Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
- Fixed controller relative driving mode causing jittery movement when driving backwards.
Debug
- Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.