Arma Reforger players, gear up for a smoother experience! The latest update, version 1.0.0.59, has been deployed on both Steam and Xbox, bringing a host of fixes and performance improvements. You can find the patch notes below.
Arma Reforger Update 1.0.0.59 Changelog
Game
- Fixed: Supplies in vehicles are now colliding with characters and other vehicles
- Fixed: M998 is getting caught on small curbs and other small objects
- Fixed: Some weapons collide with themselves when dropped on the ground
- Fixed: Opening the arsenal multiple times reduces the FPS
- Fixed: GarbageSystem not handling EntitySlotInfo (#T171667)
- Fixed: Arsenal was creating visible objects at 0,0,0 coordinates
Performance
- Added: Server performance improvements
- Fixed: GarbageSystem keeping track of ground hierarchy items unnecessarily (#T171701)
Stability
- Fixed: Changing seats would sometimes access an already deleted compartment
Modding
- Changed: OnItemAdded and OnItemRemoved invokers were moved down into the shared ScriptedInventoryStorageManagerComponent. The garbage system previously handled in the script in those events was moved to C++
- Removed: SCR_VirtualArsenalCacheManager and replaced it with ItemPreviewManagerEntity
Known Issues
Game:
- Supply amount on bases is 0 after loading session save
- Players are unable to change stance after getting dragged from the vehicles when they are unconscious
- Getting into an unconscious state while leaving the vehicle can lead to player desync
- Players sometimes cannot join already existing groups on the server after they connect
- Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
- Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
- The base will sometimes show the supply count in a decimal number
- Some items in the inventory can look blurry and with low poly texture
- UI in the vehicle or the turret can be hard to see
- Composition holograms completely blind players when they are building structures with a shovel
- FidelityFX Super Resolution reset after changing the Quality preset
- Moving items in the inventory while using Arsenal will consume these items
- Players that die with the shovel equipped will see the composition holograms even without it
- The supply amount in build mode does not update correctly
- AIs will continue firing in the same direction from turrets if they fall unconscious
- AIs from the Living Quarters gather together when defending the base
- Some fortifications are getting deleted on the server after placement
- Building previews are rarely visible for players without shovel-equipped
- Players sometimes see only the disassemble action on recently placed composition
- The backpack is not visible in inventory after being equipped
- Missing clutter on Radeon cards post 23.9.1 driver
- AI aims slowly with turrets
- Exiting flipped vehicles can place character under the ground
- Saved loadout preview doesn’t show body parts
Game Master:
- Players getting killed by GM are punished for suicide
- Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
- Workaround: Delete entities in smaller batches
- Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings:
- Progress is not indicated when processing downloaded data.
- Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
- Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.