Deck13, the developers behind the action-packed RPG game Atlas Fallen, have just released Update 2 on November 17. This latest update aims to enhance players’ gaming experience with various improvements and fixes.
You can find the patch notes below.
Atlas Fallen Update 2 Patch Notes
Tweaks/QoL Improvements
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Shellbasher:
- Tweaked the behaviour so that it can only use the tornado attack when below 75% health remaining and player has at least 15% momentum
- Tweaked the duration of the tornado attack (-1s)
UI/UX
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- Hold Inputs now display the text (HOLD) to avoid confusion
Difficulty
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- Multiple deaths in a boss fight now apply a debuff to the enemy to make fights less frustrating (after 6 retries in normal difficulty, 4 in easy. No changes to hard difficulty)
- Player is no longer forced to have conversations with Nyaal at Anvils. Essential dialogue is now displayed a second time the players interacts with Nyaal.
- Repositioned Sand Echo in Level 2 to allow players to explore more freely before stumbling on another narrative element
- Increased/Repositioned enemy variety in Level 2
- Broken Desert Bridge in Level 2 is now crossable when only having 1 AirDash
- Several tweaks to better guide players:
- Indicate that the desert area is more dangerous/challenging than the forest area leading into Castrum VII
- Where to go when coming out of the map tutorial
- Allow players to immediately retry the shatter tutorial when dying
- Collecting Shards now provides additional rewards
Bug Fixes
Gameplay:
- Fixed a bug that allowed players to use the Shatter attack before reaching the first Bolster Level
- Fixed a bug that prevented enemies from spawning when retrying an encounter multiple times in a row after dying
- Fixed several instances of wrong collisions that allowed players to reach unintended locations (Decision point in Caladrias: Forbidden Lands)
- Fixed several instances of wrong collisions that allowed players to reach unintended locations (Prophecy Space and Sunken City in Bastengar’s Underground)
- Fixed several instances of wrong collisions that allowed players to reach unintended locations (Priest Estate, Cliffside and Roadside Temple in Monsalar: Wildlands)
- Fixed a bug that allowed players to skip the launch/slam attack tutorial and thus not unlock it
- Fixed a bug that prevented the perk “Lucky Spotter” from working appropriately
- Fixed a bug that blocked autosaves after defeating or fleeing from a Watcher’s Fury event
- Fixed a bug that prevented the Watcher’s Fury event from starting under certain conditions
- Fixed a bug that prevented some quests from automatically completing under certain conditions
- Fixed a bug that prevented the Shatter attack from working appropriately
- Fixed an issue that caused Arif to spawn under the map in Monsalar: Wildlands and blocked players from advancing through the main quest
- Fixed a bug that caused some NPCs to be placed incorrectly when updating the game to newer versions
- General fixes to NPC behaviours and animation
- General fixes to quest auto completion requirements and notifications
- General improvements to targeting enemies using Mouse & Keyboard
- Fixed a bug that prevented the Essence Stone “Ruthless Advantage” from working properly
- Fixed a bug that caused certain enemies/groups of enemies to despawn mid-fight
- Fixed a bug that prevented Journal Entries and Audio Logs from working properly after defeating the Thelos’ Champion
Enemies
- Fixed a bug that caused enemies to stop attacking during the Shatter Tutorial in Caladrias: Forbidden Lands
- Fixed a bug that allowed players to also engage in other regular enemies when inside a Watchtower fight
- Fixed a bug that made enemies walk into walls and/or terrain
- Several fixes to the fight against the final boss Thelos’ Champion:
- Lasers could spawn too high and not hit players
- Fixes to targeting behaviour when fighting in co-op
- Fixes to client not getting damaged by certain attacks when fighting in co-op
- Fixes to player having momentum decay in moments they shouldn’t
- Fixed a bug that caused the mines from the Scatterer to explode despite bouncing them back at the enemy
- Fixed a bug that prevented the Diver enemy from being stunned when underground and hit by a Slam attack
- Fixed a bug that allowed the Marauder to go outside the combat arena by using one of its abilities in the fight on Caladrias: Forbidden Lands
Visual
- General improvements to FSR2
- Fixed an issue that caused Essence Stone’s VFX to be displayed wrongly
- Fixed an issue that prevented the VFX’s for the Essence Stone “Whirling Blade” from being displayed correctly
- Fixed an issue that prevented the VFX’s for the Essence Stone “Shattered Ground” from being displayed correctly
- Fixed a bug where lighting would look different when opening Photo Mode
- Fixed a bug where the character would activate the Sandskin when opening Photo Mode under certain conditions
Audio
- Adjusted character voices volume to be more consistent during conversations
- Fixed a bug that prevented the voice lines from Thelos’ Champion from playing appropriately
- Fixed a bug that prevented the correct SFX from playing when players picked up a reward from a wildlife treasure hunt
- Fixed a bug that caused the SFX of the Essence Stone “Wearying Veil” to loop
- General improvements and fixes to German Voice Over
- Fixed a bug that prevented the correct track from playing when picking up Gauntlet Shards (Console only)
UI
- Fixed a bug that could cause map counters to incorrectly increase their count when reloading savefiles
- Fixed a bug that could cause map counters to incorrectly increase their count when loading different levels
- Fixed a general bug that made map counters display incorrect numbers after completing certain quests or world activities
- Fixed a bug that prevented resetting perk points to work appropriately
- Fixed a bug that prevented notifications of loot pick up from appearing on the HUD
- Fixed a bug that prevented banners from displaying the correct ‘dissolve’ effect in the HUD
- General fixes to navigation using Mouse & Keyboard
- Fixed a bug that caused the momentum bar to look full when it was, in fact, just almost full
- Fixed a bug that prevented certain text boxes to not be displayed properly on UltraWide Monitors
- Fixed a bug that prevented certain screens from displaying properly on UltraWide Monitors
- Fixed a bug that caused some NPCs to have blank conversation options
- Fixed a bug that caused some NPCs to still have quest markers on them even after finishing the quest related to them
- Fixed a bug that caused the new item notification (exclamation mark) to never disappear from the items if an item was removed before the quest was completed
- Fixed a bug that caused the new quest marker (exclamation mark) to never disappear from new quests
- Fixed a bug that caused the cursor to not snap appropriately to certain Map key icons (such as Anvils)
Technical
- Fixed multiple crash instances
- Specific crash during an Animatic when the language was set to German
- Fixed some instances of stuttering around the City of the Sun in Monsalar: Wildlands
- Improvements to texture loading times
- Fixes to chest textures taking a couple seconds to load
- Fixes to NPC character outfits’ textures taking a couple seconds to load
Environment
- General fixes for floating vegetation
- General fixes for inaccurate collisions
- General fixes for alpha maps on some assets in the City of the Sun
- Fixed the lighting in specific spots of the Queen’s Passage
- Removed Valery’s body from the Prison area after you attend her funeral
Co-op
- Fixed a bug that allowed a co-op partner to proceed during cutscenes even though their partner was dead and waiting to be revived causing the player to appear as a corpse
- Fixed a bug that allowed a co-op partner to start the Watchtower fight in Monsalar: Wildlands without their partner
- Fixed a bug that caused players to be blocked if one of the players skipped through cutscenes while the other was having a specific conversation at an Anvil in Caladrias: Forbidden Lands
- Fixed a bug that cause the client player to be displayed not having a hand (for the host) in the co-op menu
- FIxed a bug that allowed co-op players to see and hear VFX/SFX from the other player without them experiencing it themselves
- Fixed a bug that caused players to not get loot if they were performing certain actions while their partner picked it up
- Fixed a bug that caused players to be stuck into sand surfing if they entered the Black Alms level while their partner had a pop up active
- Fixed a bug that caused the Fusion Tutorial to trigger twice for certain players
Localization:
- General fixes for typos, grammar and localization in English, German, Russian and Korean
- General updates to the font so that it can better accommodate non-latin alphabets
- Fixed a bug that caused several lines in Spanish Castellan to be displayed incorrectly throughout the game
- Fixed a bug that caused certain strings to be displayed as “00” on certain languages