Arma Reforger got a huge experimental update on Steam and Xbox Experimental platforms. The developers have rolled out a new patch, 1.0.0.42, bringing various changes, enhancements, and fixes. Below you can find the patch notes.
Arma Reforger 1.0.0.42 Changelog
Game
- Changed: Rotors now take CollisionDamage at lower speeds
- Tweaked: Deployable radio exclusion zone for enemy bases; also enabled query for all bases, not just HQs
- Fixed: Character’s locomotion animation speed hasn’t respected movement change caused by collisions
- Fixed: Teleportation of character during paused simulation
- Fixed: Character’s stance wouldn’t reliably change when the character was colliding
- Fixed: Possible to toggle the flashlight while unconscious
- Fixed: Inventory is not closed when a character is deleted
- Fixed: Invisible supplies have collisions with projectiles and grenades
- Fixed: Empty groups on Game Master are no longer visible
AI
- Changed: Renamed AILimit methods so they make more sense
- Fixed: AI was not using their rifles against helicopters
Playable Content
- Fixed: ScenarioFramework – Intel item gets deleted by GarbageManager if it is not picked up soon after spawning
Multiplayer
- Fixed: Vehicle lights would immediately go out again when switched on by a client
- Fixed: Switching vehicle lights on the client would not always update emissive surfaces
- Fixed: Game server properties were not kept after server reload
Controls
- Changed: Jump out actions – 2x instead of Hold, to better prevent accidental ejections
- Changed: Gamepad control scheme for the character has been adjusted based on community feedback and current possibilities
- Changed: Gamepad – Freelook – RB Hold instead of RS Click toggle
- Changed: Gamepad – Temporary sprint by holding LS allowed again
- Changed: Gamepad – Adjust lean to RS Hold + LS Move Horizontal, reset by sprint
- Changed: Gamepad – Adjust stance to RS Hold + LS Move Vertical
- Changed: Gamepad – Helicopter autohover input filter to LS Click
- Changed: Gamepad – Helicopter engine to LS + X (was View + X)
- Changed: Gamepad – Helicopter brakes to LS + B (was View + B)
- Reverted: Gamepad – Weapon selection and quick slots – Reverted to View + Right Stick or XYAB
- Reverted: Gamepad – Drop current item – Reverted to View + DPad Left
- Reverted: Gamepad – Unequip current item – Reverted to View + DPad Right
- Reverted: Gamepad – Lower weapon – Reverted to RB + B Click
- Reverted: Gamepad – Weapon safety – Back to RB + B Hold
- Reverted: Gamepad – Toggle bipod – Back to RB + Hold A
- Reverted: Gamepad – Switch optics – Back to RB + Y Click
- Reverted: Gamepad – Toggle illumination – Back to RB + Y Hold
- Reverted: Gamepad – Finger pointing – Back to RB + DPad Right
- Removed: Gamepad – Focus removed from RS Hold – duplicated with LT
- Removed: Gamepad – Toggle freelook removed from RS Click – now freelook is on RB Hold
- Fixed: Gamepad – Left Trigger adjustable focus delay was interrupted upon key frames, resulting in erratic focusing when toggling ADS (#T176262)
Known Issues
Game:
- Supply amount on bases is 0 after loading session save
- Players are unable to change stance after getting dragged from the vehicles when they are unconscious
- Getting into an unconscious state while leaving the vehicle can lead to player desync
- Players sometimes cannot join already existing groups on the server after they connect
- Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
- Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
- The base will sometimes show the supply count in a decimal number
- Some items in the inventory can look blurry and have with low poly texture
- UI in the vehicle or the turret can be hard to see
- Composition holograms completely blind players when they are building structures with a shovel
- FidelityFX Super Resolution reset after changing the Quality preset
- Moving items in the inventory while using Arsenal will consume these items
- Players that die with the shovel equipped will see the composition holograms even without it
- The supply amount in build mode does not update correctly
- AIs will continue firing in the same direction from turrets if they fall unconscious
- AIs from the Living Quarters gather together when defending the base
- Players are sometimes not able to repair some zones on vehicles
- M998 is getting caught on small curbs and other small objects
- Some fortifications are getting deleted on the server after placement
- Building previews are rarely visible for players without shovel-equipped
- Players sometimes see only the disassemble action on recently placed composition
- The backpack is not visible in inventory after being equipped
- Missing clutter on Radeon cards post 23.9.1 driver
- Taking a medical box after dragging and dropping it into the sub-inventory breaks UI
- AI aims slowly with turrets
- Exiting Flipped vehicles can place character under the ground
- The camera in the vehicle can shake violently when traveling
- The player needs to exit and re-enter the vehicle for the issue to stop happening
Controls:
- Gamepad – Select grenade launcher conflicting with Select weapon slot 3 on View + A – Workaround is to reselect current weapon (View + X, View + Y) – Fixed in 1.0.0.44
- Gamepad – Some View combos can only be activated shortly until the quick slots radial menu is displayed – pressing B will close the radial menu and restore access to these combos
- Some control hints are not being displayed while the quick slots radial menu is opened
Game Master:
- Players getting killed by GM are punished for suicide
- Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
- Workaround: Delete entities in smaller batches
- Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings:
- Progress is not indicated when processing downloaded data.
- Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
- Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.