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4A Games adapts Raytracing, Latest video showcases Raytracing vs Rasterization in Metro Exodus

After 4A Games have announced that they will use the Raytracing technology in Metro Exodus, a new video has been published concerning the comparison between real-time Raytracing and Rasterization in Metro Exodus. You can judge by yourself that the realistic Ambient Occlusion the Raytracing Technology seems much more genuine than the Screen Space itself.

PCGamesHardware has published Raytracing vs Rasterization video:

However, it’s quite notable that is far from perfect, and when they swap to the full-screen Raytracing example the FPS drops are still there. However, the RTX is architected to support raytracing and is vital for the gaming industry to invest and make it useful very soon.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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